#Crash when trying to enter the museum

1 messages · Page 1 of 1 (latest)

frigid ravine
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I've been playing a while now and didn't have this problem until now. I tried entering the museum to donate some stuff from my inventory, then I get stuck in the loading screen. I waited for 5 minutes before having to force close the game via alt+f4 and then I get the following crash report: (I play via Steam PC with Mouse and Keyboard input)

LoginId:90ff2a7c41b81d1576379fbee4686ff5
EpicAccountId:485ce2cb366c48638b59fcbc4a0a2ab1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000016c

ProjectCoral_Win64_Shipping!TMapBase<FName,UNiagaraSystem *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,UNiagaraSystem *,0> >::Emplace<FName const &,UNiagaraSystem * const &>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Map.h:404]
ProjectCoral_Win64_Shipping!UC_DonationSubsystem::RegisterDisplayActor() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\DonationSubsystem\C_DonationSubsystem.cpp:160]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:3520]
ProjectCoral_Win64_Shipping!ULevel::RouteActorInitialize() [d:\denny-ue4\engine\source\runtime\engine\private\level.cpp:2063]
ProjectCoral_Win64_Shipping!UWorld::AddToWorld() [d:\denny-ue4\engine\source\runtime\engine\private\world.cpp:2611]
ProjectCoral_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [d:\denny-ue4\engine\source\runtime\engine\private\levelstreaming.cpp:575]
ProjectCoral_Win64_Shipping!UWorld::UpdateLevelStreaming() [d:\denny-ue4\engine\source\runtime\engine\private\world.cpp:3503]
ProjectCoral_Win64_Shipping!UWorld::FlushLevelStreaming() [d:\denny-ue4\engine\source\runtime\engine\private\world.cpp:3753]
ProjectCoral_Win64_Shipping!UGameEngine::PreExit() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1205]
ProjectCoral_Win64_Shipping!FEngineLoop::Exit() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4217]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:193]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

idle scroll
#

Hi. Thank you for the report. Does this problem still happening in your game?

frigid ravine
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It stopped for a while after Summer 19 and then had it happen in Fall once

but overall it's not as much of a problem now, thank you though!