Hi, so a new crash im experiencing now. I've somewhat managed to have autochests without crashing by figuring out at what time the autochest crash happens. But now there is a new crash wich happens instantly when i go to sleep
LoginId:513c40b9484a6cbe6e0cfdae5206bf75
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e30d0410
ProjectCoral_Win64_Shipping!UC_FloatingAnimalStatusPanel::ClearContent() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\UI\Gameplay\Ranching\C_FloatingAnimalStatusPanel.cpp:57]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_3b053d9b91a4aea8fd101c37b4c54d71> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll