When filling up machines, the chests seem to fill up one machine to the max and then move onto the next. This can't be the intended order of operations? I set up this whole fancy factory of sorts to process the cactus I harvested over the fall into mead during winter. I lined up autochests forming a conveyer belt and placed 3 barrels for every one beehive so they would end up converting at the same rate. I thought every honey produced would be sent to an empty barrel, instead all honey is given to a single barrel all the while 2 others would sit empty until the first was filled with 3 and only then would the second start receiving.
In the attached picture many empty barrels are doing nothing while few are working with 2 extra honey sitting in reserves.
#Are autochests supposed to be this dumb?
1 messages · Page 1 of 1 (latest)
The attached picture is one beehive to six barrels as I was experimenting with ratios trying to get it to work before giving up.
It works as intended, mate. Did you actually think how this contraption of yours will work out before actually set it up? The developers are to be blamed for many issues with the game but this one, I'm afraid, is your fault.
When is filling up every machine before moving onto the next ever the optimal solution? Why on earth would the intended way be the one that is never correct?
Logic dictates that the first machine fills up then the "overflow" fills the second and so on... did I made myself clear? Possible not, sorry
It's not optimal, it's how the things works...
Why is how the thing works not optimal? I dont understand the argument here, there are 2 ways to do it why is the suboptimal way the intended way?
You can however to fill the machines with various products and only after set up the conveyor belt
Ive decided to make separate conveyer belts for each machine next time around
I am using two belts for the whole farm with no problems at all. Just plan ahead.
be mindful of the position of the raw material in the chest. It works "firs comes fist served"
I already have but the design just seems dumb and fixable to me, the only way to play around it is to manually offload the finished product into the other conveyer if time is of any importance making autochests much less automatic as they could be.
top left item goes fist on the belt
yes i noticed its left to right starting from the top row
a computer does what you tell it to do not what you want it to do 🙂
sorry for my spelling
i mean it can detect what machine to to send different ingredients to so its not like completely stupid
didnt even notice until you pointed it out 😆
🙂
hang on; I shall try to take a screenshot of my setup. Not sure if I can pull that through though
feel free to continue this in dms
It might have come down to processing. It's a lot easier to run a true or false check on a single thing then possibly dozens and dozens. Basically check if the first barrel is full, no? add to it. yes? move on to the next closest barrel. Rather than check if the first barrel is processing? yes? move on. is the next? yes? move on, etc.
you can just make an array and update it everytime something is connected to the conveyer and send the ingredient to the lowest value, maybe it doesnt scale well with long belts and many machines?
It would work if say a barrel could process only one thing at a time, but that would cut down on their efficiency
I mean considering the belts and autochest are buggy as is, it absolutely could have been
I may be wrong but the intensive part is trackiing all the timers, running a simple check for lowest value does not seem like a huge problem and is LITERALLY NECESSARY for autochests to be useful
I hear ya. It could have just been the most straightforward way for them to get the functionality up and running at all.