#Crash End of Day Fall 23

1 messages · Page 1 of 1 (latest)

solid atlas
#

Game keeps crashing at the end of the day on Fall 23 - I've tried 3 times now and it crashes every time I get to the saving part after sleeping.

Crash log:
LoginId:f01ec47f4d7cbf3d3d5d27b939a5d943
EpicAccountId:aced59e7feea4b399e6b6adfcb590b4d

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000003a00000046

ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:664]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:170]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

PC Specs:
Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz 3.60 GHz
32.0 GB RAM
NVIDIA GeForce RTX 2060
HDD: 1.46TB free of 1.81TB

solid atlas
#

what i did: harvested available crops, tended to all animals, collected from all artisan machines and added everything to auto chests, collected osmium pick, did a bunch of floors in fire gate to get osmium ore, enchancted pickaxe, slept, then game crashes

outer lodge
#

Hi @solid atlas. Thank you for the report. May I ask when the crash happens, is the same as as when you put the auto chest for the first time? 🙂

solid atlas
#

It’s not the first day I’ve had auto chests though, I’ve had them a while

solid atlas
#

@outer lodge i managed to get past the day - i moved my game to my SSD and no crash!

outer lodge
#

Thank you for letting us know. Glad that it's not crashed anymore 😉