#Crash after loading from save when talking to NPC or entering building

1 messages · Page 1 of 1 (latest)

split sonnet
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Reproduction steps:
Load game from save and start day.
Performed farm tasks (build mason jar and tapers, places tappers on plants and put vegetables in mason jar, put crops in shipping crate, and watered tree)
Talk to a NPC with a relationship on the map - Crash
Try to enter the Band of Smiles Base - Crash
Go diving (talked to the turtle just fine) and then try to enter the blacksmith - Crash

Repro Rate:
Currently 100%. If I had to guess it ties to relationship of NPCs and loading them in with their relationship value either during conversation or when entering a building they are present.

Crash log:
LoginId:f0cca45845da8c4604ded9913b88a8f8
EpicAccountId:828091320c2a41afb0c4ef73da3700fe

LowLevelFatalError [File:Unknown] [Line: 4075] Retry was NOT sucessful.

ProjectCoral_Win64_Shipping!TGraphTask<FAsyncIOCPUWorkTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:891]
ProjectCoral_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:888]
ProjectCoral_Win64_Shipping!FTaskThreadBase::Run() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:542]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [d:\denny-ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]

Game Version:
v1-146

PC Specs:
Processor Intel(R) Core(TM) i9-9940X CPU @ 3.30GHz 3.31 GHz
Installed RAM 32.0 GB (31.7 GB usable)
GPU NVIDIA GeForce RTX 2070

lapis valley
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Hi @split sonnet. Thank you for the report. Could you let us know how frequently you’ve encountered this issue? 🙂

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May I ask which platform you’re currently playing (Steam PC/Deck, Xbox Game Pass/S/X, PlayStation 5)? 🙂