#Crash before the ability to save the day in fall(has happened 4 times)

1 messages · Page 1 of 1 (latest)

frail tangle
#

Reproduction Steps: 1) Wake Up
2) Water Crops
3) Milk the cows
4) Upgrade Coop
5) Collect black trumpet (next to carpenter)and figs (next to giant village)
6) teleport to lake temple
7) offer the black trumpet and fig
8) tp back to home
9) sleep

in one of my attempts I only watered the crops and slept and therefore it let me pass the day and actually save. The other times, I actually did something throughout the day
Repro Rate: 4 times (tried 5 times)
Crash log (4th time) [attached as image] I couldnt get a text ver before exiting but if it crashes, ill add it on and label it as such.
Game version v1-147
PC and GPU specs:
AMD Ryzen 9 5900X 12-Core Processor
32768MB RAM
WIN 11 Pro 64-bit
GPU: NVIDIA GeForce RTX 3070

frail tangle
#

CRASH REPORT COMPRISE DIAGNOSTICS FILES (attempt 7 crash 5):
Reproduction Steps: 1) Wake Up
2) Water Crops
3) harvest
4) Upgrade Coop
5) Collect black trumpet (next to carpenter)and figs (next to giant village)
6) teleport to lake temple
7) offer the black trumpet and fig
8) tp back to home
9) sleep

My last attempt that actually let me save was just wake up and sleeping
LoginId:041d9733411d2dcf5285298e5a09a902
EpicAccountId:a1dd6af58232401fb9e1697788c5a0a8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000348

ProjectCoral_Win64_Shipping!AC_FenceManager::GetTilesMap() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Fence\C_FenceManager.cpp:717]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::OnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1718]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execOnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:119]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::FDelegateOnCollectSaveData_DelegateWrapper() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.h:32]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:316]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Game ver: v1-147
PC and GPU specs:
AMD Ryzen 9 5900X 12-Core Processor
32768MB RAM
WIN 11 Pro 64-bit
GPU: NVIDIA GeForce RTX 3070

#

CRASH REPORT COMPRISE DIAGNOSTICS FILES (attempt 9 crash 6):
Reproduction Steps: 1) Wake Up
2) Upgrade Coop (i did tp to the temple and tp back home after this but i already deduced it wasnt the cause of the issue)
3) sleep

*My last attempt that actually let me save was just wake up, collect black trumpet and figs and offer them to the temple

LoginId:041d9733411d2dcf5285298e5a09a902
EpicAccountId:a1dd6af58232401fb9e1697788c5a0a8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000348

ProjectCoral_Win64_Shipping!AC_FenceManager::GetTilesMap() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Fence\C_FenceManager.cpp:717]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::OnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1718]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execOnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:119]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::FDelegateOnCollectSaveData_DelegateWrapper() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.h:32]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:316]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Game ver: v1-147
PC and GPU specs:
AMD Ryzen 9 5900X 12-Core Processor
32768MB RAM
WIN 11 Pro 64-bit
GPU: NVIDIA GeForce RTX 3070

#

CRASH REPORT COMPRISE DIAGNOSTICS FILES (attempt 10 crash 7):
Reproduction Steps: 1) Wake Up
2) Upgrade Coop
3) sleep

*My last attempt that actually let me save was just wake up, collect black trumpet and figs and offer them to the temple
LoginId:041d9733411d2dcf5285298e5a09a902
EpicAccountId:a1dd6af58232401fb9e1697788c5a0a8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000348

ProjectCoral_Win64_Shipping!AC_FenceManager::GetTilesMap() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Fence\C_FenceManager.cpp:717]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::OnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1718]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execOnCollectSaveData() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:119]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_SaveSubsystem::FDelegateOnCollectSaveData_DelegateWrapper() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\SaveSubsystem\C_SaveSubsystem.h:32]
ProjectCoral_Win64_Shipping!AC_GameState::SaveGame() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:316]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Game ver: v1-147
PC and GPU specs:
AMD Ryzen 9 5900X 12-Core Processor
32768MB RAM
WIN 11 Pro 64-bit
GPU: NVIDIA GeForce RTX 3070

#

TLDR: it was the coop upgrade that crashed my game :< am on my way to test the barn upgrade 😛

grizzled shoal
#

Hi @frail tangle. Thank you for the report. Do you happen to have any recorded video of the problem above? 🙂