#Crashing because why not

1 messages · Page 1 of 1 (latest)

graceful meadow
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Just was looking in my inventory, my game screen went all gold color then bam, crash. How much support are console players getting here? Since I started playing on gamepass I've had 8 crashes throughout the game and I can't even do the feedback or report thing because it doesn't pop up the keyboard. While I am happy that it's free on gamepass, the expectation of paying 30 dollars for a game with this many problems is a slight oversight. And I understand, you have an indie dev team, but why wasn't the console version beta tested before release?

vagrant acorn
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I’m getting a couple of crashes every few in-game days at the moment with an additional bonus crash or two on festival days. For real life time, I’m unable to have a game session without crashes, lag and input problems. It’s nightmare fuel because I like the game and its content but it’s bordering on unplayable at this point. I feel your frustrations for sure.

rich ocean
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Same exact issues and thoughts, I think the game should've came out later for consoles when there was more development.

dark kraken
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Unfortenate too hear that you have so many problems hope they fix it soon

graceful meadow
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So I did a little test: I uninstalled the game and reinstalled, had no lag, crashes, or issues for 2 hours then it starting crapping out. I'm at this point cleaning the ocean and my game is stuck on sounding like a Geiger Counter and completely crashed my game multiple times now.

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I'm getting really irritated with this because I've done my problem solving and I can't do anything else. Here lies to point of the huge statement and fact. Why was this not beta tested on console? You beta tested the game on PC for a whole year, and what? Copy and pasted the program for console? That's not how that works. They're very different operating systems. While I am fine with games being unpolished, the museum: game breaking, certain times of the day events: game breaking, opening the menu: game breaking, certain events: game breaking. All these game breaking issues are crashes. And I find it interesting that the only common denomination here is the museum crashing but a lot of other people are getting many different types of errors. While it's the same generalized game breaking bug. It's an entirely different error set.

graceful meadow
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I don't understand why this thread was archived.

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Was it even read by anyone other than players?

night quiver
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Hi @graceful meadow. I'm sorry for any frustration you're experiencing. Our team is actively working on fixes from issues reported. Thank you so much for understanding 🙂

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May I ask which platform you’re currently playing (Steam PC/Deck, Xbox PC/S/X, PlayStation 5)? 🙂

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Can you please elaborate in the problem you're having? 🙂

graceful meadow
umbral arch
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@night quiver your game too MANY crash, even until now as developer didnt make feature saving game like others games.. at least we dont NEED saving game at house when gonna sleep..

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I have playing this game and every 30-40 minutes playing this game suddenly crash, ue4 crash, and many mores.. I playing another's game it didn't happen like your games