#Crashed Randomly While Mining

1 messages · Page 1 of 1 (latest)

gentle ocean
#

I was in the Water Mine -- I had gotten down to Floor 28. I cleared the mine mostly with Explosive II. My explosive blast on Floor 28 hit a Sphekter and immediately crashed my game.

Crash report is below:

LoginId:141ac6e54c4e876d539f91b0dc3cdf82
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ProjectCoral_Win64_Shipping!AC_Enemies::DropItems() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Source\ProjectCoral\Enemies\C_Enemies.cpp:355]
ProjectCoral_Win64_Shipping!AC_Enemies::execDropItems() [E:\8b3a4fd0a238e9f5\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_Enemies.gen.cpp:119]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::CallFunction() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1025]
ProjectCoral_Win64_Shipping!ProcessLocalScriptFunction() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1093]
ProjectCoral_Win64_Shipping!UObject::ProcessInternal() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1183]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [d:\denny-ue4\engine\source\runtime\engine\private\latentactionmanager.cpp:206]
ProjectCoral_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [d:\denny-ue4\engine\source\runtime\engine\private\latentactionmanager.cpp:124]
ProjectCoral_Win64_Shipping!AActor::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:1119]
ProjectCoral_Win64_Shipping!AActor::TickActor() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:1092]
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:175]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1533]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

autumn basin
#

Hi @gentle ocean. Thank you for the report. Could you let us know how frequently you’ve encountered this crash? 🙂

gentle ocean
#

I have crashed in the mine under similar circumstances at least three times. It seems, anecdotally, to be linked to the explosive blast hitting a mob, as I haven't had crashing in the mine any other time.