#House Upgrade Decor Mode Crash

1 messages · Page 1 of 1 (latest)

open compass
#

Playing on HP Laptop with Xbox controller, version 0.5-205

Just got my kitchen upgrade and I was trying to rearrange the furniture I already had (nothing more than the basic stuff and a pet bed) and it crashed 5/5 times.

Each time it starts out fine, then the left stick stops working. If I manage to pick up the bed, I can get it into the corner, attempt to rotate, and then the whole thing goes down. I haven't tried to move anything but the bed yet.

Crash report and PC Specs will be added in a comment shortly, tho I suspect this is another graphics card issue 😞

#

LoginId:86dd715e49ade8e1e4658e840a59f12e
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

ProjectCoral_Win64_Shipping!AC_FurnitureManager::GetDecorActor() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Furniture\C_FurnitureManager.cpp:478]
ProjectCoral_Win64_Shipping!AC_InteriorGridSystem::GetDecorActorForCoordOnSpace() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Interior\C_InteriorGridSystem.cpp:899]
ProjectCoral_Win64_Shipping!AC_InteriorTileActor::GetDecorActorOnTileSpace() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Interior\C_InteriorTileActor.cpp:23]
ProjectCoral_Win64_Shipping!UC_DecorObject::CanPlaceDecor() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\C_DecorObject.cpp:120]
ProjectCoral_Win64_Shipping!AC_GrabberActor::UpdateGrabbedDecor() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\C_GrabberActor.cpp:291]
ProjectCoral_Win64_Shipping!AActor::TickActor() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:1092]
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:175]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1533]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

#

This one happened a lot faster this time

trail sedge
open compass
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Sure thing, just give me a sec to get to a save point!

open compass