#Crash when sleeping

1 messages · Page 1 of 1 (latest)

placid coral
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I've had this issue a couple times today. Its always a Unreal engine crash with the same code. Below is copied directly from the crash log. Attached is the zip file of the crash reports

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

ProjectCoral_Win64_Shipping!UC_ItemProcessingComponent::OnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\ItemProcessor\C_ItemProcessingComponent.cpp:99]
ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:638]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:163]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

tardy veldt
#

Hi ! Can you describe more about what actions/activities you take leading to the crash?

placid coral
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It always seems to happen when I'm ending the day and going to sleep.

During the day it keeps happening, I take care of my animals, the crops, and then do a little bit of fishing and bug catching. No issues with any of the normal chores or anything.

#

I played the game about a week ago, and there was no issues with anything.

tardy veldt
#

Hi! We have fixed this issue and will be included in our future releases! Thank you so much for your report

placid coral
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Thank you so much!

placid coral
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So I saw somewhere that there was an ongoing issue with the auto chests. So I took them all off my farm and it seemed to fix the bug!!