#Crash when sleeping on Summer day 3 Year 6

1 messages · Page 1 of 1 (latest)

dusty sparrow
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000009883f

ProjectCoral_Win64_Shipping!UC_ItemProcessingComponent::OnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\ItemProcessor\C_ItemProcessingComponent.cpp:99]
ProjectCoral_Win64_Shipping!AC_AutoChest::OnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\World\Actors\TileBasedActor\AutoChest\C_AutoChest.cpp:638]
ProjectCoral_Win64_Shipping!AC_AutoChest::execOnDateChanged() [E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_AutoChest.gen.cpp:163]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!AC_TimeManager::AdvanceCalendar_Implementation() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:670]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_TimeManager::SetCurrentState() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Time\C_TimeManager.cpp:549]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I was doing my tasks as normal so I interacted with all of my machines. Not sure which is causing the crash though. Has happened 3 times.

thin totem
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Hi @dusty sparrow. Thank you for the report. Based on the crash log you sent earlier, it may has something to do with Auto Chest. Do you remember what interaction you were doing with the Auto Chest? 🙂

dusty sparrow
thin totem
#

If possible, would you mind trying the game once more and record a video showcasing the issue in action? 🙂

dusty sparrow