#Crash When Loading Save

1 messages Β· Page 1 of 1 (latest)

fresh crypt
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Reproduction steps:
Open game and click save you want to load. Loading screen will appear and process for about 30 seconds before an Unreal Engine crash will appear.

Repro Rate:
Tried 3 times and crashed every time. Also tried loading the backup file from the previous day and had same results.
I validated the files and uninstalled then reinstalled and validated files again before the 3rd try.
Game was last played in the evening of 9/13 and is set to auto update.

Crash log :
LoginId:5f64f8934d691a8741c7918812bfc531
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::ValidateEntryData() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1376]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::LoadGame() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1560]
ProjectCoral_Win64_Shipping!AC_FarmTileSystem::BeginPlay() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystem.cpp:63]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:3520]
ProjectCoral_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\worldsettings.cpp:243]
ProjectCoral_Win64_Shipping!AGameStateBase::HandleBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\gamestatebase.cpp:205]
ProjectCoral_Win64_Shipping!AC_GameState::HandleBeginPlay() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:111]
ProjectCoral_Win64_Shipping!UWorld::BeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\world.cpp:4416]
ProjectCoral_Win64_Shipping!UEngine::LoadMap() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:13264]
ProjectCoral_Win64_Shipping!UEngine::Browse() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Game Version: v0.5-167

Put your PC and GPU specs details:

PC: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz 2.59 GHz
GPU: NVIDIA GeForce GTX 1650 Ti

remote ether
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Hi @fresh crypt. Thank you for the report. Could you please provide us with your save files so we can analyze it? πŸ™‚

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May I also ask when is the last time you played? Is it before the update of after the update? πŸ™‚

fresh crypt
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Hi @remote ether I hope these are the right files! I last played the evening of 9/12. I am unsure if that was before or after the update as I have auto update set for this game. Sorry!

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Also wanted to provide these in case they are needed

fresh crypt
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@remote ether I just installed the update that dropped between last night and tonight and I was able to load into my save so I think I am okay! Thank you so much and I am so sorry for any time I wasted!