#Shed Deco mode
1 messages · Page 1 of 1 (latest)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31509a0
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<bool __cdecl(void),FDefaultDelegateUserPolicy,<lambda_187759c640de562861a7a278432e32c9> >::Execute() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::TryToUseInputActionEvent() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:354]
ProjectCoral_Win64_Shipping!UC_InputSubsystem::OnKeyEvent() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Input\C_InputSystem.cpp:329]
ProjectCoral_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(FKey),FDefaultDelegateUserPolicy,<lambda_fe00c58d1aa9ddbfa88e4aed4c758d27> >::Execute()
[D:\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:830]
ProjectCoral_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [d:\denny-ue4\engine\source\runtime\engine\classes\components\inputcomponent.h:297]
ProjectCoral_Win64_Shipping!UPlayerInput::ProcessInputStack() [d:\denny-ue4\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1388]
ProjectCoral_Win64_Shipping!APlayerController::ProcessPlayerInput() [d:\denny-ue4\engine\source\runtime\engine\private\playercontroller.cpp:2539]
ProjectCoral_Win64_Shipping!APlayerController::TickPlayerInput() [d:\denny-ue4\engine\source\runtime\engine\private\playercontroller.cpp:4580]
ProjectCoral_Win64_Shipping!APlayerController::PlayerTick() [d:\denny-ue4\engine\source\runtime\engine\private\playercontroller.cpp:2184]
ProjectCoral_Win64_Shipping!APlayerController::TickActor() [d:\denny-ue4\engine\source\runtime\engine\private\playercontroller.cpp:4735]
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:175]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1533]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Had the same issue without using the architect desk, seems to be a shed problem
Hi @tame trout @chilly hazel. Thank you for the report. Do you happen to have any recorded video of the problem above? 🙂
Hello, unfortunately I don't but if @tame trout doesn't I'll try taking one 🙂
Hi, sorry i dont, i could try repeating it, i just dont want my game to crash again
I see, no worries. If anyone managed to capture it on video, please do let us know! It will be really helpful! 😉
And can you please send us your save file so our team can take a closer look? 🙂
How do i send my save file?