#Crash when going to sleep at the end of the night after diving.
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Same
Also same!
Hi @inland geyser @steady lance @azure anchor. Thank you for the report. Do you received any crash log after it happened? Can you please send it here? ๐
I haven't been able to get the crash to trigger yet today. It was happening a lot in Winter and Spring, especially after obtaining a lot of coffers or fossils. I'm on Summer 6 now. It does make an Unreal Engine Crash Report, and I have been submitting those through that pop-up.
Alright. If the crash happens again, please reach out to us anytime ๐
Mine does not crash but it freezes and sometimes it saves the game and others it does not
Could you please describe what you were doing in-game just before the game freeze? And is it always happens at that time or randomly? ๐
LoginId:cf72ce164f124cb38fb08e8db4c7d6d8
EpicAccountId:4eb9c8e2d940498ab4f9129041d2cebb
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000080
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::CanSoilRetainWater() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:2021]
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::OnNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:500]
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::NightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:451]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::DoNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1811]
ProjectCoral_Win64_Shipping!AC_FarmTileSystem::DoNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystem.cpp:99]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::NightUpdate_Implementation() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1801]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:83]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::NightUpdate()
[E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:261]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Sorry I had to send it in two messages. I tried doing exactly the same thing and here's the crash report
Thank you so much for sending us the crash log ๐
You mentioned above that you have a full day of farming, can you tell me what activities you're doing? ๐
@regal vault So I collected jars and juices, put the items in the shipping box, rearranged some trees around the farm and watered them (not sure if relevant, but when I rearranged the tress, some of them didn't have all 4 blocks of soil under them but 2 or 3), used the mushroom logs, tended to the cows and chicken. Put milk into the cheese maker and the eggs into the mayonnaise machine, and used the honey boxes.
I see. Based on the crash log you sent above, it may have something to do with the trees. Have you had a chance to try replicating the crash to see if it persists? ๐
If possible, would you mind recording a video record a video showcasing the issue in action? ๐
Yes I did. It crashed again! I'm trying not to touch the trees this time round to see if it makes a difference.
Sure! Just the trees or my whole gameplay?
I can also try just moving the trees and watering them and then going to sleep to see if it crashes
Yes, that would be great! It will be very helpful for us to determine the problem. Thank you ๐
My file is too big to send here. Is there a place I can upload it?
Otherwise, I've uploaded it here: https://drive.google.com/file/d/1yFIgTxi9ex7VHdG7ZKemQuTy24WHZKTq/view?usp=drive_link
When the video ends, that's when the game crashed.
Thank you for sending us the video. May I ask if you're moving the trees that had only the full blocks of tilled soil, is crash still persist? ๐
No it doesn't. It actually brought me to the next day. I went ahead and tested out moving just the ones without the full blocks and that's when the game crashed again.