#Crash when going to sleep at the end of the night after diving.

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azure anchor
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Happened about 3 times now. Gone through the full day of farming and then diving, and at the end of the night when I click to sleep, screen turns to black as usual, and then the game crashes. Everytime it crashes, the unreal engine crash report pop up comes up and I have sent a crash report each time.

steady lance
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Same

inland geyser
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Also same!

regal vault
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Hi @inland geyser @steady lance @azure anchor. Thank you for the report. Do you received any crash log after it happened? Can you please send it here? ๐Ÿ™‚

inland geyser
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I haven't been able to get the crash to trigger yet today. It was happening a lot in Winter and Spring, especially after obtaining a lot of coffers or fossils. I'm on Summer 6 now. It does make an Unreal Engine Crash Report, and I have been submitting those through that pop-up.

regal vault
wispy fossil
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Mine does not crash but it freezes and sometimes it saves the game and others it does not

regal vault
azure anchor
# regal vault Hi <@291398967089168384> <@733554484705361930> <@203163263427543040>. Thank you ...

LoginId:cf72ce164f124cb38fb08e8db4c7d6d8
EpicAccountId:4eb9c8e2d940498ab4f9129041d2cebb

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000080

ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::CanSoilRetainWater() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:2021]
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::OnNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:500]
ProjectCoral_Win64_Shipping!AC_FruitPlantManager::NightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FruitPlant\C_FruitPlantManager.cpp:451]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::DoNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1811]
ProjectCoral_Win64_Shipping!AC_FarmTileSystem::DoNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystem.cpp:99]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::NightUpdate_Implementation() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1801]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::execNightUpdate() [E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:83]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::NightUpdate()

#

[E:\5cee532557e86d4\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_FarmTileSystemBase.gen.cpp:261]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

#

Sorry I had to send it in two messages. I tried doing exactly the same thing and here's the crash report

regal vault
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You mentioned above that you have a full day of farming, can you tell me what activities you're doing? ๐Ÿ™‚

azure anchor
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@regal vault So I collected jars and juices, put the items in the shipping box, rearranged some trees around the farm and watered them (not sure if relevant, but when I rearranged the tress, some of them didn't have all 4 blocks of soil under them but 2 or 3), used the mushroom logs, tended to the cows and chicken. Put milk into the cheese maker and the eggs into the mayonnaise machine, and used the honey boxes.

regal vault
#

If possible, would you mind recording a video record a video showcasing the issue in action? ๐Ÿ™‚

azure anchor
azure anchor
azure anchor
regal vault
azure anchor
regal vault
azure anchor