#crash when in decoration mode in house

1 messages · Page 1 of 1 (latest)

hardy schooner
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000001c8

ProjectCoral_Win64_Shipping!AActor::ForEachComponent_Internal<UStaticMeshComponent,0,0,<lambda_be9ee9e4319d94849233e18a48a8f1e4> >() [D:\UnrealEngine\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h:3006]
ProjectCoral_Win64_Shipping!UC_DecorModeSubsystem::ExitDecorMode() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\DecorModeSubsystem\C_DecorModeSubsystem.cpp:305]
ProjectCoral_Win64_Shipping!UC_DecorModeSubsystem::execTransitionExitEnded() [E:\bb39d014adb72997\ue4\ProjectCoral\Intermediate\Build\Win64\UE4\Inc\ProjectCoral\C_DecorModeSubsystem.gen.cpp:70]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!UC_CameraFadingSubsystem::OnFadeActionComplete() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\Subsystems\CameraFadingSubsystem\C_CameraFadingSubsystem.cpp:183]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

ivory light
#

Hi! are you playing on beta or main branch? 🙂

hardy schooner
#

Beta just got the update today

ivory light
#

Ah I see, thanks for clarifying! I will tag this with "Beta" in the report! can you please elaborate in the problem you're having? 🙂😄