#crash occuring after exiting diving and entering any building, occurs ever since last 2 areas

1 messages · Page 1 of 1 (latest)

deft plinth
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Ever since I unlocked both last areas right before the mermaid city, everytime I get out of diving and enter a building my game crashes. I tried just walking around and finishing chores before going. Sometimes It pushes the bug back a few minutes, but afterwards it ends up crashing anyhow. If I don't go diving at all(which I need for kelp right now) it seems to stabilize. Only had one crash. Otherwise, the moment I try to enter a building after exiting diving, it crashes the game completely. I'm trying to do different things not to have to re-do the entire day each time. I just need to go diving for essences. I did 3 times the same day, the next day another 3-4 times. Even since the last two areas have been unlocked.

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Going to repeat steps to include crash report guidelines

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LoginId:e17719d44cb9b30c48e21ca71c0a2999
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001b4d0ec4b50

ProjectCoral_Win64_Shipping!FAsyncPackage::AddArc() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3819]
ProjectCoral_Win64_Shipping!FAsyncPackage::SetupExports_Event() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2476]
ProjectCoral_Win64_Shipping!<lambda_dc43600573b5e92d92aa1036e630707b>::operator()() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2269]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4070]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4857]
ProjectCoral_Win64_Shipping!FAsyncLoadingThread::Run() [d:\denny-ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4784]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [d:\denny-ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]

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v0.5-12

broken epoch
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Hi @deft plinth. Thank you for your report. May I ask what version of the game you're currently playing? 🙂

deft plinth
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v0.5-12