#Game crashed while breaking wooden fence

1 messages · Page 1 of 1 (latest)

onyx barn
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Happened multiple times in a row. I can’t change my fence without the game crashing and this message popping up.

tribal laurel
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Hi @onyx barn! do you happen to have any fences that's clipping with a log or other item?

onyx barn
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Not that I’m aware of.

tribal laurel
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I see, if you dont interact with the fences at all, does that help stops the crash from happening? 😄

onyx barn
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Haha yes. It only crashes when I try to break my fence so that I can move it

onyx barn
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Just freezes. Doesn’t matter if I use an ax or the pickax

jolly canopy
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happened to me too except it was a stone fence

#

LoginId:dd3a6fe5481fcc7a160e1cafdc588720
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

ProjectCoral_Win64_Shipping!AC_FarmBuildingManager::GetOccupiedTiles() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\FarmBuilding\C_FarmBuildingManager.cpp:553]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::GetChitArea() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1058]
ProjectCoral_Win64_Shipping!AC_TileActor::GetChitObjectArea() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_TileActor.cpp:330]
ProjectCoral_Win64_Shipping!UC_TileHighlightComponent::DrawTileHighlight() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Components\Highlight\C_TileHighlightComponent.cpp:329]
ProjectCoral_Win64_Shipping!UC_TileHighlightComponent::RefreshVectorTileHightlight() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Components\Highlight\C_TileHighlightComponent.cpp:229]
ProjectCoral_Win64_Shipping!UC_TileHighlightComponent::TickComponent() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Components\Highlight\C_TileHighlightComponent.cpp:135]
ProjectCoral_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1014]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilIdle() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:612]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:580]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1509]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

cold knoll
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Hi @onyx barn @jolly canopy. Does this issue still happens in your game? 🙂

onyx barn
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@cold knoll yes it is still happening in my game

cold knoll