#Crash during save

1 messages · Page 1 of 1 (latest)

robust fractal
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My game crashed while it was saving during the end of the day. It's the first time it's happened to me so far, will update if it happens again. I don't think I did anything unusual today.

My graphics card is an AMD Radeon

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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000004

ProjectCoral_Win64_Shipping!AC_HismcManagerBase::RemoveMeshInstance() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\C_HismcManagerBase.cpp:401]
ProjectCoral_Win64_Shipping!AC_DebrisManager::RemoveEntry() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Debris\C_DebrisManager.cpp:285]
ProjectCoral_Win64_Shipping!AC_GridTileSystemBase::RemoveTileObject() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_GridTileSystemBase.cpp:2515]
ProjectCoral_Win64_Shipping!AC_WorldTileSystem::UpdateObjects() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_WorldTileSystem.cpp:546]
ProjectCoral_Win64_Shipping!UFunction::Invoke() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5680]
ProjectCoral_Win64_Shipping!UObject::ProcessEvent() [d:\denny-ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2018]
ProjectCoral_Win64_Shipping!AActor::ProcessEvent() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:866]
ProjectCoral_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\UnrealEngine\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ProjectCoral_Win64_Shipping!FTimerManager::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\timermanager.cpp:878]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1563]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]

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ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll