#Crash after house upgrade

1 messages Β· Page 1 of 1 (latest)

dull ivy
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I finally did the first upgrade on my house with the new beta save and when my character woke up to the expanded house, the game crashed as I went to the door. Now, I've tried reloading three separate times and it's crashing every time.

I've now tested a few different things to try to troubleshoot the crash. It is crashing only if I run diagonal towards the front door once and touch the area around the corner of the walkway into the bedroom. If I go straight down to the wall and turn directly right to the door, it does not crash. This is the same when coming into the house as well. Sprinting does not change the outcome.

Input mode: mouse & keyboard on pc

Reproduction rate: Can't replicate this scenario.

Game Version: 0.5-56

PC Specs: Nvidia GeForce RTX 4070, using HDD and SSD

cold ridge
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Hi @dull ivy! does this crash still happens in your game? can you please copy-paste the crash log here so I can check the entire message for you? πŸ˜„

dull ivy
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Yep! I'll trigger it now and get the message for you πŸ™‚

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I'll have to do it in two parts because it's too long for me to post I guess lol

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LoginId:9f81b04145954bc4004ba28da53a55d8
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

ProjectCoral_Win64_Shipping!AC_PlacedManager::GetInteractiveActor() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Placed\C_PlacedManager.cpp:850]
ProjectCoral_Win64_Shipping!AC_PlacedManager::GetInteractionPromptText() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Placed\C_PlacedManager.cpp:925]
ProjectCoral_Win64_Shipping!AC_GridTileSystemBase::GetInteractionPrompt() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\Grid\C_GridTileSystemBase.cpp:3085]
ProjectCoral_Win64_Shipping!AC_TileActor::GetInteractionPromptText() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_TileActor.cpp:96]
ProjectCoral_Win64_Shipping!UC_InteractionComponent::GetInteractionPanelArgs() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Interaction\C_InteractionComponent.cpp:823]
ProjectCoral_Win64_Shipping!UC_InteractionComponent::UpdatePromptPanel() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Interaction\C_InteractionComponent.cpp:288]
ProjectCoral_Win64_Shipping!UC_InteractionComponent::SetInteractionFocus() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Interaction\C_InteractionComponent.cpp:754]
ProjectCoral_Win64_Shipping!UC_InteractionComponent::UpdateCurrentFocus() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Interaction\C_InteractionComponent.cpp:534]
ProjectCoral_Win64_Shipping!UC_InteractionComponent::TickComponent() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral_Player\Interaction\C_InteractionComponent.cpp:161]

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ProjectCoral_Win64_Shipping!FActorComponentTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\components\actorcomponent.cpp:1014]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1533]
ProjectCoral_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:564]
ProjectCoral_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\denny-ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1585]
ProjectCoral_Win64_Shipping!UWorld::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\leveltick.cpp:1494]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1823]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

cold ridge
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woah thank you so much! can you please send me your save file too? πŸ˜„

dull ivy
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I tried to figure out how to grab it by looking at the beta bugs pinned post but I don't understand. Can you help me figure out how to send it to you?

cold ridge
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Absolutely!

So first you can open your folder/windows explorer, under "This PC" on the left, there should be "windows C:" or just "C:", click there until you see a bunch of folders

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then, you need to click (open or go into) the folders consecutively, following this order:

  1. Users
  2. your PC name/username
  3. AppData (sometimes, this are hidden, so you can unhide them first)
  4. Local
  5. ProjectCoral
  6. Saved
  7. SaveGames
  8. Beta
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so basically go folder diving by following that order, and the beta save file should be in the 8th folder πŸ˜„ you can drag it here and it will be sent here! πŸ˜„

dull ivy
cold ridge
dull ivy
#

No problem! May be a dumb question, but am I okay to still play while you check this out or do you need some time with it first?

cold ridge
dull ivy
#

LoginId:9f81b04145954bc4004ba28da53a55d8
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

ProjectCoral_Win64_Shipping!AC_PlacedManager::GetDecorObject() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Placed\C_PlacedManager.cpp:975]
ProjectCoral_Win64_Shipping!AC_InteriorGridSystem::GetDecorObject() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\Interior\C_InteriorGridSystem.cpp:793]
ProjectCoral_Win64_Shipping!AC_GrabberActor::SetHoveredTile() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\C_GrabberActor.cpp:81]
ProjectCoral_Win64_Shipping!AC_DecorModePawn::Tick() [E:\bb39d014adb72997\ue4\ProjectCoral\Source\ProjectCoral\DecorMode\C_DecorModePawn.cpp:169]
ProjectCoral_Win64_Shipping!AActor::TickActor() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:1092]
ProjectCoral_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:175]
ProjectCoral_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]