@merry perch i bought the game on steam, and was able to follow the steps in this thread to recover my save file
https://discord.com/channels/623097219628662784/1108271996107767870
Now it still crashed but I have a save file now!
Crash report:
LoginId:75b345a541b066b2ed9286a21cd27cef
EpicAccountId:4d0283fb459e4601b99f381a234fe91c
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
ProjectCoral_Win64_Shipping!AC_CropManager::RemoveEntry() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\HismcManager\Crop\C_CropManager.cpp:92]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::ValidateEntryData() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1030]
ProjectCoral_Win64_Shipping!AC_FarmTileSystemBase::LoadGame() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystemBase.cpp:1212]
ProjectCoral_Win64_Shipping!AC_FarmTileSystem::BeginPlay() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral\TileSystem\C_FarmTileSystem.cpp:58]
ProjectCoral_Win64_Shipping!AActor::DispatchBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\actor.cpp:3520]
ProjectCoral_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\worldsettings.cpp:243]
ProjectCoral_Win64_Shipping!AGameStateBase::HandleBeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\gamestatebase.cpp:205]
ProjectCoral_Win64_Shipping!AC_GameState::HandleBeginPlay() [E:\5cee532557e86d4\ue4\ProjectCoral\Source\ProjectCoral_Core_Engine\C_GameState.cpp:101]
ProjectCoral_Win64_Shipping!UWorld::BeginPlay() [d:\denny-ue4\engine\source\runtime\engine\private\world.cpp:4416]
ProjectCoral_Win64_Shipping!UEngine::LoadMap() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:13264]
ProjectCoral_Win64_Shipping!UEngine::Browse() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:12463]
ProjectCoral_Win64_Shipping!UEngine::TickWorldTravel() [d:\denny-ue4\engine\source\runtime\engine\private\unrealengine.cpp:12661]
ProjectCoral_Win64_Shipping!UGameEngine::Tick() [d:\denny-ue4\engine\source\runtime\engine\private\gameengine.cpp:1815]
ProjectCoral_Win64_Shipping!FEngineLoop::Tick() [d:\denny-ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4923]
ProjectCoral_Win64_Shipping!GuardedMain() [d:\denny-ue4\engine\source\runtime\launch\private\launch.cpp:178]
ProjectCoral_Win64_Shipping!GuardedMainWrapper() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
ProjectCoral_Win64_Shipping!LaunchWindowsStartup() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:273]
ProjectCoral_Win64_Shipping!WinMain() [d:\denny-ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:320]
ProjectCoral_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll