#Game crashes at startup
1 messages · Page 1 of 1 (latest)
Try giving more information on your new pc to see if it's truly the issue, send the fulls specs with cpu, ram, gbu, etc
id like to say that the pc isnt new, just newly bought but the specs are kinda ancient - processor is intel i7 2600k, graphics nvidia quadro 2000, 16gb RAM
obviously the graphics for example isn't the best - but considering i played on even older specs and worse im really thinking where the issue rn is
this is the screen btw
aaand crash log
LoginId:fbe47889480e24efb02f70b96eceb47f
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 258] Direct3DDevice->CreateUnorderedAccessView(Texture->GetResource(),&UAVDesc,(ID3D11UnorderedAccessView**)UnorderedAccessView.GetInitReference()) failed at D:/DENNY-UE4/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11UAV.cpp:116 with error E_INVALIDARG
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView() [d:\denny-ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11uav.cpp:118]
ProjectCoral_Win64_Shipping!FD3D11DynamicRHI::RHICreateUnorderedAccessView_RenderThread() [d:\denny-ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11uav.cpp:126]
ProjectCoral_Win64_Shipping!FTextureRenderTarget2DResource::InitDynamicRHI() [d:\denny-ue4\engine\source\runtime\engine\private\texturerendertarget2d.cpp:531]
ProjectCoral_Win64_Shipping!FRenderResource::InitResource() [d:\denny-ue4\engine\source\runtime\rendercore\private\renderresource.cpp:112]
ProjectCoral_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<BeginInitResource'::2'::InitCommandName,<lambda_00a924f392ed3b0cb3c33ccca205d49f> > >::ExecuteTask() [d:\denny-ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:901]
ProjectCoral_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\denny-ue4\engine\source\runtime\core\private\async\taskgraph.cpp:601]
ProjectCoral_Win64_Shipping!RenderingThreadMain() [d:\denny-ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:373]
ProjectCoral_Win64_Shipping!FRenderingThread::Run() [d:\denny-ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:509]
ProjectCoral_Win64_Shipping!FRunnableThreadWin::Run() [d:\denny-ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
That graphics card is from 2010 😅
yeah ik haha
cpu is also 2011, its really not new but still an upgrade lol
i guess what my question really is - are the specs the problem despite previously playing on older and worse specs?
As the game gets updated the minimum specs get higher, so very possible
There were a lot of people being able to play on way under the minimum specs on previous updates, despite devs telling them they won't be supported
awh okay:/ that crossed my mind yeah
Now I'm really curious...
What's your older PC specs and when did you last played Coral Island with that?
i played after coral island got released, so october/november 22 - im unsure about the specs unfortunately but ill check if i can find it
Ah okay, that's a long time ago 😅
yeah its quite a while - after that i had issues with my pc (to this day idk what the problem was, best guess probably the cpu went to sh*t) but ill see if i can find the specs
only thing i can recall that it was a 2 core cpu and a 512mb graphics
and the gpu was i think from 2008 lol
Ah yeah we do have a minimum requirement for the game you can check it on #❓coral-faq or on the Steam store page here https://store.steampowered.com/app/1158160/Coral_Island/
But as we have more updates, now we are in the process for testing the minimum requirement.
It might be increasing, we will announce it once we have more to share 😄
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