-to move things on the farm, hit it with your pickaxe (must be empty)
-you can craft a chest day 1, but if your bag is full, use the shipping bin as temporary storage, larger chests unlock at higher skill levels
-makeshift scarecrow has an incorrect description, it covers 5x5 (standard/common scarecrow covers 17x17)
-sprinklers cover 3x3
-foraging is Good Money early on
-tilling clovers gets you things
-gifts are 2/week
-bugs are also good money early on, and gets easier the higher your rank is, the place you got it will sell an improved one so that the cone is larger
-check trashcans
-in diving, the items required by obstacles will change with the seasons
-silver is in the second mine, no elevator on 35 is intentional
-silver kelp is after you get a cutscene while diving
-the mill turns fiber into hay, the silo expands how much hay can be stored
-fruit trees and plants aren't in the game yet, but fruit crops are (tomatos, berries, melons, etc, die after 1 season and need water)
-you can shake trees for a chance of seeds, and use tools to get the embedded tree seeds out of the ground
-fishing works by using the left mouse button when the fish isnt' struggling - if it doesn't struggle at all it's likely trash or a flier
-you pass out at 1am
-there is an option in settings to slow the game time down (!!!!)
-crops will have a pop up when ready to harvest, you can use the sickle/scythe to harvest them as well
-the pickaxe destroys crops
-you can buy materials for upgrades at both the blacksmith and the lab (for the relevant upgrades in those areas)
-the spring tree festival isn't implemented yet, just the mail that tells you about it
-you can check donation status through your inventory, there is an icon that appears when something has been donated
-more crops Are unlocked as town rank increases