#📝fgs-changelist

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robust trench
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Demo Hotfix-v0.1.1-145924 (April 25th, 2025)

Changes:

  • Remove reset button in Sanctuary Pond temporarily.

Bugfixes:

  • Fixed crash when picking treeling that is locked in the treeling selection UI.
  • Fixed incorrect tag showing "increase" in skill descriptions.
  • Fixed soft locked cannot choose card if you cancel in the skill selection UI.
  • Fixed can pick another skill card despite all your slots already being full.
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Demo Hotfix-v0.1.2

Added new Skills:

  • Grape Barrage
    Your Grape weapon now throws an extra projectile.

  • Thunderspear
    After a number of attacks, you spawn spears in front of you that stab enemies.

Gameplay Changes

  • New skill progression: start with 2 skill slots, unlock 2 more every 10 levels, up to 6 total.
  • Skills now mutate at level 5 and level 10 (was level 4 and 7).
  • Passive cards reworked:
    • No longer upgradeable to Fire Level.
    • Can now level up to 10 (increased overall effects).
  • Hot Coal (Fire Skill) temporarily removed.
  • New icons for different Auto-Attack states.
  • Adjusted XP bean color variations.
  • Appletini now enters Rage Mode at 50% health.

Bugfixes

  • Enemies now correctly move around Manafall crystals.
  • Auto-Aim system now correctly targets fire totems and special clutters.
  • Fixed special clutters not showing health bar when damaged.
  • Fixed Auto-Attack delay when an enemy enters attack range.

Balancing

  • Stand In Circle challenge duration reduced:
    • Normal: 30s → 25s
    • Hard: 20s → 15s
  • Power-up durations (Haste, Amplify Damage, Invulnerability, Resources) reduced to 20s at max level.
  • Changed Encounter and Swarm timings for Carrot Farm
  • Balanced enemy health and movement speed

Skills

Stardust

  • Projectile amount: 4–6 → 4
  • XP drop chance: 10% → 1%–5%
  • TWINKLE STARS spawn chance: 5% → 1%
  • SPLITTING BOLTS damage: 60% → 55%

Splash Shot

  • Damage: 16–22 → 18–26
  • Spawn amount: 1–3 → 1–5 projectiles

Soulboom

  • HERD HUNT AoE: 200 → 250
  • PRICKLY REACTION AoE: 400 → 600

Thunder Strike

  • ELECTRIC LEAPS radius: 400 → 450
  • ELECTRIC LEAPS now deals reduced damage on each leap
  • STORMCALL now strikes 2 additional targets

Boomshroom

  • DOUBLE TRIGGER chance: 20% → 25%
  • SEED OF DESTRUCTION now uses pseudo-roll

Manafall

  • Damage: 18–30 → 20–30
  • Amount: 1 → 2–4
  • Projectile Range: 1000–1600 → 1200–1600
  • Cooldown: 13s–11s → 10s
  • STAR LINK rework:
    • No longer gives projectile damage reduction or extra amount
    • Now deals 25% of the projectile damage as laser
    • Applies slow if NULLFIELD is also taken
  • IMPACT POINT:
    • Pull range: 400 → 800
    • Pull duration: 0.5s → 0.85s

Boulder Bonk

  • Cooldown: 14s–12s → 10s–8s
  • Damage: 16–28 → 22–38
  • METEORIC SHARD:
    • Damage: 50% → 65%
    • Range: 75% → 65%
    • Reduced visual size
  • METEOR CALL: cooldown reduced by 1s per 4 XP beans collected

Iron Shroom

  • Damage: 16–24 → 14–22
  • FUNGI SONG damage: 80% → 65% of main damage

Debuffs

Shock

  • Increased total damage: ~30 → ~40

Mark

  • Explosion damage now scales with the target’s Max HP

Starlight

  • Now deals burst damage based on number of hits taken
  • If target dies from burst, it drops double XP

Freeze

  • Frozen explosive enemies no longer explode

Treelings

Magnetika:

  • Reduced kill requirements from 800 to 600

Punchy:

  • Reworked mechanics: it now reduces your weapon range by -20%, your weapon deals extra damage per health missing from the target (max at 20% HP to deal additional +100% damage)

Furiosy:

  • Reworked mechanics: it now temporarily increases you attack speed to 80% for 6s (ignore any additional buffs) after every 300 enemies you killed without taking any damage (The count will be reset upon taking damage)
robust trench
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0.1.2-Demo Version+149449

Bugfix:

  • Fixed description and localization issues.
  • Fixed buttons sometimes appearing too small.
  • Fixed radar lines pointing to encounters remaining after the encounter ends.
  • Fixed FPS settings not being applied correctly in some cases.
  • Fixed controller interaction issues.
  • Fixed cooldown not displaying correctly in the Skill Badge UI.
  • Fixed intro movie music not playing correctly in some cases.

Improvements:

  • Pause Menu now have background music.
  • Carrot Farm has two different music.
robust trench
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0.1.3-Demo Version+150617

New Weapon!:
Watermelon Axe
Slash through enemies with a powerful swing. (Seeds are not included)

The Watermelon Axe comes with 2 new Skills:

  • Flower Power - Use your Watermelon Axe to summon purple flowers that slices through enemies.
  • Moon Slash - Cut through enemies using the power of the Moon.

Improvements:

  • Added UI support for 16:10 aspect ratio
  • Health Pickup is now easier to spot
  • Performance improvement

Bugfix:

  • Fixed restoration shop item returns to locked state when on some save files

Balancing:

Skill:
Thunderspear

  • Decreased PROTECTIVE SPEAR duration from 3s to 2s

Grape Barrage

  • Decreased grape extra damage from +0%->+30% to -20%->+20%
  • Decreased ProjectileSpeed bonus from +30% to +20%
  • Reduced Burst SPREADSHOT override burst rate from 0.025 to 0.0025 (they now shoot more rapidly)
  • Changed GRAPE BOUNCE: projectile now has a 30% chance to bounce, if weapon projectile kills an enemy, it is guaranteed to bounce

Splash Shot

  • Decreased cooldown from 9s->7s to 6.5s->4.5s
  • Increased damage from 18->26 to 22->30
  • Increased width from 50 to 200
  • Decreased laser amount from 1->5 to 1->3

Manafall

  • Reduced cooldown from 10s to 8s

Boulder Bonk

  • Decreased cooldown from 10s->8s to 8.5s->6.5s

Boomshroom

  • Increased damage from 14->24 to 22->32

Stardust

  • Fixed Stardust counts the xp value instead of the number of picked-up xp beans
  • Increased projectile amount from 4 to 4->6

Soulboom

  • Doubled the range of the skill and SWEET RELEASE from 2048 to 4086
robust trench
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0.1.4-Demo Version

  • Skill and Passive cards are now back to have 7 levels instead of 10!
    • Mutations appear at level 4 and 7. This means faster pacing, more meaningful upgrades, and more importantly, you get to pick more Mutations per run!
  • (NEW) Rerolls! By popular demand, you can now unlock Reroll Tokens from Starpath that will give you 3 Reroll Tokens every time you go to the Carrot Farm. More Reroll Tokens and variations will be available in Early Access!
  • The** Skills Info** panel can now be closed by pressing again TAB on the keyboard or Select button on the controller.

Balancing
General:

  • Reduced Dash Cooldown from 7.5s to 6s.
  • Slightly increase the chance of health drops to spawn.

Skills:
Manafall

  • Fixed Manafall sometimes does not target the right enemies.
  • Fixed Manafall Crystals now get destroyed by enemies' attacks (such as projectiles and explosives).

Repulsive Shock

  • Changed Unstable Garlic mutation now does not also reduce the radius, instead it now always temporarily increases the radius while radiating before returning to the original radius.

Thunder Spear

  • Fixed Thunder Spear sometimes spawns attached to the player even when there are no mutations taken.

Enemies

  • Reduced Carrot Farm 3rd elite HP from 16K to 14K.
  • Reduced Appletini HP from 46K to 42K.
ember grotto
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0.1.5-Demo Version

Improvements

  • Reroll is now bound to the Y button on controller.
  • When revived in combat, the player now returns with a full heart (instead of just 1 heart).
  • Improved Level Selection UI: future game modes no longer display by default — you can now switch between available modes using a button. (More modes coming soon!)

Bugfixes

  • Fixed various localization and button prompt errors.
  • Fixed the Splash Shot damage calculation error introduced by the Shatter rework.
  • Fixed an issue where enemies could become invulnerable when afflicted with both Freeze and Flat status effects.
robust trench
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Hotfix 0.1.1-EarlyAccess+159798

Community Feedback Changes:

  • Winning a Run no longer removes your current Fire Curse (THE FIRE KING THANKS YOU FOR YOUR LOYALTY).
  • Rerolling Skills and Mutations can no longer show the same option.

Bugs You Helped Us Catch:

  • Fixed rerolling Dew at max level resulting in a blank Skill Card offer.
  • Fixed equipped Pet icon sometimes not appearing correctly.
  • Fixed Keybind Hint sometimes not appearing correctly.
  • Fixed Douse Dew quest appearing when the player has no Fire Curse.
  • Fixed Chestnut from Elites sometimes dropping inside a building.
  • Fixed Soulboom: Sweet Release not dealing damage on dash.
  • Fixed inability to move the cursor in the Shroomshop when using a controller.
  • Fixed locking Dew at max level resulting in a UI softlock.

General Bug Fixes:

  • Fixed various VFX & SFX issues.
  • Fixed various UI issues.
ember grotto
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0.2 Lava Jungle Update - 0.2-Early Access+165430

What's new:

  • New Arena: Lava Jungle — Unlocks after Frozen Pond. Get ready for some heated battles.
  • Weapon Progression Revamp — Earn weapon cards every 3 levels, and choose powerful mutations every 12 levels to craft your ultimate weapon build fantasy).
  • New Weapon: Hornet Spike — Charge up and pierce multiple enemies with sharpshooter precision.
  • Mecha is Here! Introducing our first Mecha: Potato Bot — Fill the chaos bar to transform into a hot potato and wreak havoc on the Fire King’s minions.

Dive in and show the Fire King who’s boss!

Additional Gameplay Changes:

  • Added the ability to re-spec Sanctuary Pond Upgrades.
  • Replaced old stat-based weapon upgrades with new, diverse weapon upgrade options.
  • Added base Critical Chance and Critical Damage to all weapons under the new Weapon Progression system.
  • Shields are now fully recharged when entering the boss room.
  • Encounter Seeker now treats multiple Encounters as selectable options. Choosing one will despawn all remaining Encounters.

Skill Cards Rebalancing:
Dirty Bomb

  • Now available for all ranged weapons.

Earth Spike

  • Removed from the game as a skill card due to the new Weapon Progression changes.

Eagle Claws

  • Now available for all melee weapons.
  • Now deals skill damage instead of percentage of weapon damage.

Flower Power

  • Relocated to the generic pool under the new Weapon Progression update.

Grape Barrage

  • Removed from the game as a skill card due to the new Weapon Progression changes.

Whale Punch

  • Now available for all melee weapons.
  • Increased damage from 18->28 to 24->34.

Whirlpool

  • Increased damage from 18->26 to 24->32.
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Enemies Rebalancing:
Mega Catfish

  • Increased HP from 63k to 69k
  • Submerge_Rage's FinalAttack maxRadius is inscreased from 2500 to 3500
  • Spin_Rage projectile scale is increased from 1.0 to 1.5
  • Spin_Rage projectile speed is decreased from 3000 to 2000
  • Spin_Rage SpawnProjectile cooldown is increased from 0.2s to 0.35s

Funguy Evolution Rebalancing:
Luckygill

  • Now gives you 1 reroll token every 5 levels instead of every level.

Shieldshroom

  • You now gain 1 shield per Elite killed instead of per Swarm (Retroactive).

King Amanita

  • Now spawn 2 HP drops around you everytime you skip Fireking's Offer.

Treeling Rebalancing:
Furiosy

  • Decreased attack speed from 400% to 300% (with the new attack speed increase calculations).

Bug Fixes:

  • Fixed cursor appears out of nowhere when using controller.
  • Fixed using banish on owned skill card results in blank skill card offers.
  • Fixed using reroll after banishing a card, now correctly readds 3 cards in level up offer.
  • Fixed rerolls sometimes show the same card again.
  • Enemies can no longer spawn on player's location.
  • Fixed the way Attack Speed Increased is calculated. Most of attack speed are unchanged but the values are different.
  • Fixed override auto-attack sometimes stuck.
  • Fixed various UI issues.
verbal hearth
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Hotfix 0.2-165568

Bugfix:

  1. Fix the Coral Island Crossover button not generating a code.
verbal hearth
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0.3 Egglosseum Update - 0.3-Early Access+169038

What's New:

  • New Arena: Egglosseum — Be ready to be thrown into a ring surrounded by chickens!
  • New Character: Nutcase — He's a CRAZY mouse with crazy gameplay. He is a dash-powered character; the more you dash, the faster and crazier he gets!
  • New Passives: Debuff Mutations — Debuff mutation is a passive card that enhances specific debuffs such as Shock, Mark, and others. It is unlocked when the conditions for it are met. Debuff mutation allows you to create powerful build based on specific debuffs.

Additional Gameplay Changes:

  • 4 New Sanctuary Pond Upgrades:
    • PowerUp Drop Chance: Increases the chance for PowerUps to drop from enemies.
    • XP Gain: Increases the XP gained from XP Beans.
    • Rare Weapon Upgrade Chance: Increases the chance for Rare weapon upgrades to appear more often.
    • Epic Weapon Upgrade Chance: Increases the chance for Epic weapon upgrades to appear more often.
  • 9 New Shroomshop Upgrades:
    • Treeling Slot 2: You can now bring 2 Treelings into your runs.
    • Treeling Slot 3: You can now bring 3 Treelings into your runs.
    • Treeling XP Gain: Treelings now level up faster.
    • Life Companion: Increases your pet’s attack cooldown and movement speed by 50%.
    • Stay Close Buddy: When you are near your pet, you deal 10% more damage.
    • Full Revive: When you revive, your HP is now fully restored.
    • Re-Roll Pack: Gain 3 Re-Roll Tokens.
    • Banish Pack: Gain 3 Banish Tokens.
    • Lock Pack: Gain 3 Lock Tokens.
  • Sanctuary Pond Upgrade <Dash Distance> is removed from the game.
  • Passive card <XP Growth> is removed from the game due to new Sanctuary Pond Upgrades.
  • Sanctuary Pond has been refunded due to new Sanctuary Pond Upgrades.
  • Shroomshop has been refunded due to new Shroomshop upgrades.

Bug Fixes:
Note: 🛠️indicates community reported issues!

  • 🛠️Fixed mouse became unresponsive after changing the resolution and audio volume on settings.
  • 🛠️Fixed picking up skill card after fail attempt to re-locked the same card will result in stuck on skill card selection UI.
  • 🛠️Fixed Moon Stinger's shot doesn't bounce back when combined with Simple Geometry.
  • 🛠️Fixed activating Potatobot sometimes crashes the game.
  • 🛠️Fixed interaction area Take All button is not the entire button box
  • Fixed Dragonfruit collisions exploit issue.
  • Fixed character isn't facing toward it movement direction after being switched on the first launch of the game.
  • Fixed Show Damage Number settings isn't saved after relaunching the app.
  • Fixed various UI issues.
dawn vectorBOT
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Hotfix v0.3.1-Early Access+169557

Bugfixes:

  • Fixed crash when going to Egglosseum Hard mode after unlocking Nutcase
  • Fixed crash when selecting empty Treeling slots 2 or 3 while slot 1 is filled
  • Fixed shock damage not being recorded for the Starpath milestone. Any progress made after the 0.3 update will now be tracked correctly, and the milestone will unlock if the player has already dealt 200,000 shock damage before this hotfix
  • Fixed lag when unlocking upgrades from Sanctuary shops
  • Fixed player being able to banish all cards and getting soft-locked when using a controller
  • Fixed wrong heart decrease visual if max heart is more than 3
dawn vectorBOT
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Patch v0.3.1-Early Access+171172

Improvements:

  • Updated Shroomba and Ersa portraits.
dawn vectorBOT
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Patch 0.3.1-Early Access+171409

Improvements:

  • Updated title screen art for Shroomba and Ersa
  • Updated face icons for Shroomba and Ersa on the save file
  • Updated Shroomba’s and Ersa’s portraits when using mecha
  • Updated Shroomba’s and Ersa’s Funguys evolution relic artwork
  • Updated Shroomba’s and Ersa’s mini map icons
  • Adjusted keybind hints during Mecha transformation upward so they’re no longer covered by the mecha portrait

Note:

  • Intro cutscene has been disabled for now as we’re reworking it.
dawn vectorBOT
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0.4 Starpath Update - 0.4-Early Access+173665

Progression and Difficulty Overhaul

  • Added 47 new Star Path, bringing the total to 103 unlockable Star Path.
  • Increased overall difficulty for older Arenas.

New Content

New Dash Skills

  • Added 6 unique Dash Skills that replace the default dash behavior.
    • Burrow Down
    • Lightning Speed
    • Midnight Ghost
    • Grass Slash
    • Primal Leap
    • Ice Step
      New Treelings
  • Added 5 new Treelings.
    • Bounty
    • Clutteroni
    • Smarty
    • Protectron
    • Marathony
      New Funguys Evolutions
  • Added 3 new Funguys Evolutions.

Improvements

  • UI animations can now be skipped by spamming any button.

Gameplay Changes & Balance

Haste Power-Up

  • Bonus movement speed increased from +50% to +100%.
    Health Drops
  • Enemies and Environment breakables now drop Half-Heart pickups instead of Full-Hearts.
  • Half-Hearts heal for ½ Heart.
  • Heart breakables still drop Full-Hearts.
    Flower Encounters
  • Pickup radius increased, making them easier to collect.
    Currencies
  • Removed Treeling Egg currency from the game.
    Treeling Progression
  • Level-up requirement increased: 3000 / 7000 to 5000 / 10000

Weapon & Skill Balance Changes

Throwing Grape

  • Damage Cards: +20% / +40% / +100% to +10% / +20% / +50%
  • Attack Speed Cards: +20% / +30% / +40% to +10% / +20% / +40%
    Boulder Bonk
  • Meteor count reduced from 3–5 to 2–4.
    Manafall
  • Damage reduced from 34–50 to 34–46.
    Thunderspear
  • Damage reduced from 20–30 to 20–28.
  • Required weapon attacks to trigger increased from 7 to 8.
  • Protective Spear: Linger duration reduced from 2s to 1.25s.
    Thunderstrike
  • Damage reduced from 18–30 to 18–26.
    Stardust
  • Twinkle Stars drop chance reduced from 8% to 5%.
    Stinky Trail
  • Poison re-apply interval reduced from 2s to 1s (Poison stacks are applied faster).
    Quick Dash
  • Cooldown reduction decreased from -40% to -35%.
    Wider Reach
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  • Bonus range reduced from +50% to +35%.

Potatobot Changes

  • Activating Mecha now drops 1 Potato currency.
  • Enemies killed by Potatobot now have a 0.1% chance to drop Potato currency.

Treeling Balance

Dashy

  • Dash refill chance reduced: 20% / 25% / 30% to 15% / 20% / 25%

Bug Fixes

  • Fixed Treelings not saving correctly when equipped.
  • Fixed players receiving banished skills from Chestnut.
  • Fixed Fire Curse icon missing from weapon mutation offers.
  • Fixed Treeling Bounty triggering on duplicate Elite kills.
  • Fixed Potatobot basic attack not destroying breakables.
  • Fixed Sanctuary Pond reset removing the latest unlocked upgrade.
  • Fixed occasional extended dash duration caused by frame drops.
  • Fixed various UI issues.
dawn vectorBOT
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Hotfix v0.4-Early Access+173707

Bugfixes:

  • Fixed an issue where the player could dash infinitely with Dash Skills in certain cases.
  • Fixed Grass Slash effect lasting longer than intended.
  • Fixed incorrect or duplicated additional descriptions on Grass Slash and Lightning Speed mutations.
  • Fixed a Card Library UI issue affecting certain localizations.
  • Fixed Star Path reward panel animations not completing properly in some cases.
dawn vectorBOT
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Hotfix v0.4.1-Early Access+173865

Star Path Changes & Fixes:

  • Fixed incorrect Star Path descriptions for Garlic Hammer and Sky Blessing.
  • Fixed an issue where Weapon Mutation Milestones granted incorrect rewards.
  • Updated the Spark Spin Star Path requirement.
  • Updated the Twin Flame Star Path requirement.
dawn vectorBOT
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Hotfix 0.4.1 – Early Access+175444

Bugfixes:

  • Fixed Garlic Hammer attacks stopping when using the Lightning Speed skill.
  • Fixed Starpath milestones not progressing when clearing Hard and Very Hard stages with the required weapons.
  • Fixed changing Glyph Type in Settings not updating the glyphs during gameplay.
  • Fixed an issue where Dews could be spent on locked Pond upgrades.
  • Fixed rerolling relic choices keep showing the same options.
  • Fixed black stripes on the character skill icon.
dawn vectorBOT
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# 0.5 New Characters Update - 0.5-Early Access+177960

Changes

New Characters

  • 6 new characters, each with a unique ability that utilizes your card elements.
  • Locked characters now appear as Red Crystals in the Sanctuary.
  • New characters are unlockable via Starpath.
  • Mechanics for Shroomba, Ersa, and Nutcase unique abilities have been reworked.

Introducing Card Rarity

  • Rarity now also appears on Skill and Passive Cards.
  • Skill Cards now max out at level 10, with mutations at levels 5 and 10.
  • Passive Cards still max out at level 7.
  • The number of Skill Slots and Passive Slots at the beginning of the game is now 3, upgradable up to 5 via the Shroomshop.
  • You can no longer Banish upgrade cards, you can only Banish new cards.
  • Banishing a card now concludes the level-up (previously you could still select a card after banishing).
  • Skill Slots are no longer restricted by character level 10 and 20.

Introducing Shrines

  • 12 new interactables can be found in the Arena.
  • Some of them replace Unique Breakables.
  • Obtainable by standing inside a circle (similar to Encounters).

Fire Curse Overhaul

  • Fire Curse now maxes out at level 30 with brand-new deadly curses.
  • 2 new Fire Blessings replace the old ones.
    • New blessings: Lucky Cards and Forest Power.
  • Fire King’s Offer now occupies one of the 3 level-up choices (instead of always appearing as a 4th choice).

New Mechanics: Armor

  • Blocks one instance of damage, then is discarded.
  • You can pick up armor during your run.

New Mechanics: Luck

  • Increases the chance of higher-rarity cards appearing.
  • Can be increased from various sources across the game.

Funguy Evolution Adjustments

  • Funguy Evolution can now be found in the Arena inside a Funguy Shrine.
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  • You still need empty relic slots, purchasable via the Shroomshop.

New Skills

  • Added 4 new Skills.
    • such as Water Snek, summon a long Snek that goes through enemies and is upgradable with strange Mutations.
    • Or summon Sexy Totem, a muscular sculpture that radiates earthquakes (hopefully the design doesn’t distract you.)

New Passives

  • Added 2 new Passives, increasing your Luck and your XP Growth.

Sanctuary Pond Adjustment

  • Rare Chance Increase and Epic Chance Increase have been replaced by Luck.
  • Costs have been refunded for old save files.

Shroomshop Items

  • New Upgrade: Flameguard.
    • Increases Max HP for one random character for the next run.
  • Skill Slot Increase.
  • Passive Slot Increase.
  • Costs have been refunded for old save files.
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Improved Combat Readability

  • We received feedback from the community that projectiles and danger from enemies are hard to see/detect.
  • To address this, we rendered dangerous VFX on top of the environment, enemies & other VFX so players can track them better visually.
  • Various VFX skills and effects have also been improved to reduce visual noise and increase readability.
  • Tweaked the shape of environment occlusion when the player stands behind a structure, now it should look rounded and less noisy.

Gameplay Balancing

  • Reduced Hornet Spike unlock condition from 100k to 50k.
  • Reduced Slo-Moe unlock condition from 1,000 Guppy kills to 250.
  • Rebalanced all Weapon Upgrade Card values.
  • Reduced Douse cost from 20 Dew to 10 Dew.

Skill Cards

Whale Punch

  • Twin Punch has been replaced by Empowered Punch.

Starlight

  • Reduced initial damage by 30% (due to now being upgradable).

Passive Cards

  • Debuff Upgrade Cards are now upgradable to level 7 for all elements.

Linked Agony (Mark)

  • Reduced initial shared damage from 50% to 40% (due to now being upgradable).
  • Now has a link limit of 8 enemies, prioritizing those closest to the target.

Elemental Damage

  • Now affects skills of the same element with a flat percentage damage bonus (previously based on how many cards of the same element you had).

Other Improvements

  • Various VFX improvements.
  • Various UI improvements.
dawn vectorBOT
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Patch Notes 0.5.1 - Gameplay Calculation Adjustment

Gameplay Changes

  • The calculations that determine the appearance chance of Amount Upgrade Cards have been redesigned. This issue caused the Amount attribute to have a significantly lower chance compared to other attributes, resulting in player power being much lower than intended.
  • Damage upgrade rarity values for all Skill Cards have been increased to better reflect older values.
  • All weapons now correctly have 5% Crit Chance and 150% Crit Damage by default.
  • Damage, Attack/Charge Speed, Crit Chance, and Crit Damage values for all Weapon Upgrade Cards have been increased.
  • Shrine spawn weights have been adjusted.
  • Reinforcement Fire Curse now spawns copies with 50% of the original enemy’s health. Copies now use a different colored outline to distinguish them from the original.
  • Frozen Pond slipperiness has been reduced, allowing more player control in the arena.

Balancing Updates

Groovba

  • Now has +60% increased debuff damage by default.
  • Each Nature Card increases this bonus by an additional +20%.
    Joomba
  • Bonus damage per Sky Card has been increased from +5% to +10%.
  • Now correctly affects both weapon and skill damage.
    Sexy Totem
  • XP pickup requirement has been increased from 10 to 25.
    Wider Area
  • Base value reduced from 6% to 5%.

Bug Fixes

  • Fixed X-olotl’s Starpath progression not being saved properly.
  • Fixed Stinky Trail and Frozen Splash not working on X-olotl and Fuzzbug.
  • Correctly hid X-olotl’s clones when mounting Potatobot.
  • Fixed X-olotl’s clones being able to drown below ground level.
  • Grass Slash now correctly ignores Move Speed.
  • Fixed Shieldshroom being retroactively affected by Reinforcement from Fire Curse.
  • Fixed Infernal Escape, Burrow Down, Midnight Ghost, and Lightning Speed not pausing dash cooldowns, resulting in infinite dash usage.
  • Fixed chests sometimes do not drop anything even though you have upgradeable cards.
dawn vectorBOT
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Patch Notes 0.5.2 - Star Path & Difficulty Adjustment

Gameplay Changes

  • Starpath Quests have been readjusted.
    • Access to new Skills and Passives is now easier early on, allowing players to build fun runs the way they want.
    • Weapons and Characters are more accessible, allowing for earlier experimentation.
    • Several values that felt overly grindy have been tweaked to encourage trying different runs.
  • Fire Offer costs have been adjusted. Less punishment for taking valuable cards.
    • Skill Upgrade Epic and Legendary costs have been reduced from 4 and 5 to 2 and 3.
    • Passive Upgrade Epic and Legendary costs have been reduced from 3 and 4 to 1 and 2.
  • Fiery Speed initial value has been reduced from 5% to 1%. (We noticed there are too much of Fire Curse runners very early in the curse)
  • King’s Favourite initial value has been reduced from 13% to 5%.
  • The amount of XP dropped by Shrine XP has been increased.
  • Shrine spawn chance has been increased from 60% to 80%.
  • Skill and Passive Shrines are now guaranteed to offer a minimum of Rare rarity.
  • The effect of Luck on rarity has been increased, previously the value does not reflect how it feels to be lucky.
  • Sanctuary Pond Luck costs have been reduced from 1000 / 2000 / 3000 / 5000 / 9000 to 500 / 1000 / 2000 / 3000 / 5000.
  • Sanctuary Pond Powerup Drop costs have been increased from 500 / 2000 / 4000 to 1000 / 3000 / 5000.
  • Shrooms can now drop during the first run.

Character Balancing

Ersa

  • Now has a 25% chance to shatter all Frozen enemies, instead of rolling separately for each enemy. In the previous version, triggering this doesn’t feel as satisfying.
  • Cooldown reduction per Water Card has been increased from 7.5% to 10%, with a maximum of 80%.

Fuzzbug

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  • Pixie damage now scales with the number of Pixies you have.

X-olotl

  • Now starts with 1 clone that deals 25% of your weapon damage.
  • Weapon damage percentage now scales with Beast Cards.
  • When you have 4 or more Beast Cards, an additional clone is summoned.

Chimpy

  • Retaliate area radius has been increased to 1250.

Skill and Passive Balancing

Water Snek

  • Damage upgrade card value has been increased from 3.75 to 5 at Common rarity.

Infernal Leap

  • Cooldown upgrade card value has been reduced from 0.75s to 0.5s.
    • Focused Laser (Mutation): Damage has been increased from 5–6 to 14–16.

Quick Cast

  • Now unlocked by default. Allowing for early cooldown builds.

Wider Reach

  • Now locked by default and unlockable by completing Carrot Farm.

Relic Balancing

Hellcap

  • Bonus damage per Fire Curse has been reduced from 10% to 5%.
  • Hellcap now reduces the chance of HP drops, instead of adding a timer to health drops.

Commoncap

  • Weapon bonus damage per Common Card has been reduced from 5% to 2%.
  • Commoncap is now affected by both Common Skill and Passive Cards.
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Enemy Balancing

Charger

  • Aim Time has been increased from 0.7s to 1s.

Charger Elite

  • Aim Time has been increased from 0.7s to 1s.
  • HP has been reduced from 12K to 10K.

Frozen Frog Elite

  • Projectile speed has been reduced from 1304 to 850.
  • HP has been reduced from 2800 to 2400.
  • Movement speed has been reduced from 500 to 450.

Big Whale Elite

  • HP has been reduced from 30K to 28K.

Cave Chieftain Elite

  • HP has been reduced from 10K to 9K.

Volcana Elite

  • HP has been reduced from 36K to 32K.

Appletini

  • HP has been reduced from 42K to 38K.

Mega Catfish

  • HP has been reduced from 69K to 64K.

Dragonfruit

  • HP has been reduced from 102K to 92K.

Chicken Caesar

  • Phase 1 HP has been reduced from 35K to 12K.
  • Phase 2 HP has been reduced from 160K to 110K.

Bug Fixes and Improvements

  • Fixed an issue where Elites failed to teleport under certain conditions.
  • Fixed Bow mutations Moon Stinger and Simple Geometry not working correctly together.
  • Fixed Treeling Bounty sometimes not giving rewards even when the player’s cards were not all maxed out.
  • Fixed Mega Catfish erratic movement when playing as X-olotl.
  • Fixed certain Dash Skills can cause player movement to be stuck after boss fights.
  • Fixed animation issues with some Dash Skills under certain conditions.
  • Fixed revive animations sometimes not playing correctly.
  • Fixed multiple crash issues.
  • Fixed translation errors.
  • Various VFX improvements.
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Hotfix 0.5.2-Early Access+180011.Windows

  • Fixed Starpath quests to unlock Fuzzbug and Groovba not counting passive cards of the element.
  • Fixed X-olotl's clones clipping with the ground when hit by Chicken Caesar's slam attack.
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__ # 0.6 Optimization Update - 0.6-Early Access+183661__

Gameplay Changes

  • Banish Rework – Banish no longer immediately ends your level-up. You can now banish multiple cards before choosing your upgrade.
    Level-up will only conclude when:
    • You select an upgrade card, or
    • All available options have been banished.
  • Funguys Evolution Shrine Updated – The Funguys Evolution Shrine now has a progressively increasing spawn chance, which resets after the shrine is claimed.
  • Return of Breakables – Dew, Shroom, and XP now spawn as breakable objects instead of Shrines. Each requires 3 hits from any source to break.
  • Chests now drop cards with a minimum rarity of Rare.
  • The Level-Up panel no longer appears when the player has maxed everything (you gain +20 Dew immediately).

Gameplay Balancing

Fuzzbug

  • Now spawns 1 pixie per Night Card (previously 1 per 2 Night Cards).
  • Damage scaling per pixie increased from 15% to 35%.
  • Pixie orbit radius increased from 300 to 500.
  • Pixie orbit speed decreased from 180 to 140.

Throwing Grapes

  • Volcanic Grapes weapon mutation burn chance increased from 5% to 10%.

Watermelon Axe

  • Flaming Slice weapon mutation burn chance increased from 5% to 30%.

Skills Balancing

Flower Power

  • Can now spawn multiple flowers before the first one returns.

Savage Fists

  • Initial cooldown reduced from 8s to 6s.
  • Initial damage increased from 34 to 40.
  • Damage upgrade increased from 3.5 to 5 (Common rarity).
  • Clapped mutation hit requirement reduced from 20 to 8.

Water Snek

  • Initial damage increased from 40 to 60.
  • Speed upgrade increased from 85 to 100 (Common rarity).

Relics

Diamondcap

  • Now affects Shrines as well.

Hellcap

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  • Now reduces the chance of HP spawns by half, instead of applying a timer to HP drops.

Commoncap

  • Now calculates from all Common Cards, including Weapon, Skill, and Passive Cards (previously only Weapon Cards).

Treelings

Protectron

  • Reworked: Now grants 1 Armor every 15 / 13 / 10 levels.

Bounty

  • Reworked: Now grants a Level Up after killing an Elite, instead of upgrading random cards.

Bug Fixes & Improvements

  • Fixed certain VFX that caused FPS drops on some machines.
  • Fixed sudden FPS drops when Dragonfruit spawns its attack on some machines.
  • Increased font size and improved UI visibility, especially on Steam Deck.