Hi Sentry team!
I'm testing out Sentry for my upcoming game and I'm specifically trying to see if it can help me track down crashes in my exported app. I followed the guide on getting set up and have also uploaded debug symbols: https://docs.sentry.io/platforms/godot/configuration/stack-traces/
To test, I triggered a div-by-0 error on purpose to see if I can see the stack trace. Sentry is able to log the div-by-0 crash but the stack track seems to be from the engine code (I included a screenshot). Is this a limitation or am I missing something?
Thanks!
Learn how to get traces with line numbers and file paths in Sentry with SDK for Godot Engine.