Devs, you don't know how to balance. People use one thing and then you nerf it because every other thing is garbage. That does nothing because players just move to next somewhat better thing and cycle repeats. And thus everything remains mediocre.
What do I do with thousands of skins, when gameplay is getting trash with every update?
Let's talk about jump fatigue, for crossfire 1st hp, some players parkour there to get to the point, meanwhile if you jumped before that, then your jump won't be long enough to get there. At least make it several jumps before fatigued starts?
When you are throwing, you can't gravity spike. Operator skills are not real, your game is not irl sim, so stop with this bs?
Make tactician perk keep tacticals (like trophy) stay on ground after the player who put it there died. For 10-20 seconds at least.
Martyrdom should instantly explode, there is 1 in 10 players who die with how it works right now. Let there be chaos?
Demo expert? Does it do something? May be merge launcher plus and demo expert, so people even bother to use it.
During early times agile was used by everyone, so you nerfed it to ground. People moved to lightweight, so you nerfed it too, now 4 of perks are useless, others mediocre. What's next? People moved to flak jacket, gonna nerf it?
Shorty? Keep nerfing until no one uses it, is this balance?
DS/alert was counter to each other, later high alert would have countered it too. Now, ds/alert are both useless.
Quickfix, using it you are vulnerable to rc cars, gung ho - it was so good with melees, why remove that? To make another perk mediocre?
I'm against quickfix guy, let him come to my katana with gung ho. With things being mediocre, you are limiting the infinite potentialities of fun.
Overclock, does it even make a difference?
Amped, make swaps fast for every thing.
Engineer, make bomb plant defuse silent. At least it will get some use.
Vtol, back in early days, getting vtol was guaranteed win, nowadays, it's doesn't even justify the points re...