- health system changes-
you will get 100 hp regen, and 200 hp armor total of 300hp
you can heal your armor using plates (hemo) 50 hp each. you can use only 3 plates.
using full armor(medkit) provides 3 plates at once 150hp.
and armor plus(adrenaline) it gives an extra plate total of 4 plates ie 200hp.
so in this system, you can achieve 250hp by using common healing items.
bur max 300hp can only be achieved by using armor plus (adrenaline)
this system is way better than the current global version, less rng. warzone one is still superior.
but at least it's way better than the current level 3 + adrenaline system. also healing speed is increased.
wz health system > test server system >>>>>>>> global system
so it's a w for us. stop complaining without understanding the health system .
feedback: they can make this system best and better than warzone one by just reworking on that armor plus( adrenaline). either removing it or changing its function to stim shots.
what will be the benefits :
- 250hp will be total health and can be achievable to normal plates and full armor ie no rng factor
its optimal hp ie now too high ttk and nor too low.
- stim shots(adrenaline) will provide enhanced movements speed, increase in slide, jump etc.
- ground loot mechanism changes:
now there is no rarity of guns in ground loot it's only guns.
you can use 3 mods to these guns.
points to note:
these guns are not base guns but better than base ie without attachments.
it's similar to the previous rarity version but here the ground loot pool will be bigger and think of it as the previous version with extra mods that's what it is.
people are complaining that its pre gunsmith blah blah. no its is not . you have your gunsmith loadouts. earlier those ground loots were fixed. you cant change the attachments just mods. so it's more or less the same but now you can use 2 extra mods. I think it's much better.
- 3 helicopter spawn: we will see more ground vehicle chases....