So with season 9 coming up soon and then drastically changing how Battle Royale going to be played, I wanted to add in the discussion about what I personally think that Battle Royale needs, and that is Battle Royale class balances.
Clown, it allows you to throw a toy that summons zombies and if you throw it nearby an enemy the zombies will attack the enemy. The added bonus is reduced "zombie awareness" to only you. How to balance it, make the zombies a little quicker and some better AI changes and allow the reduced zombie awareness to your entire team.
Scout, you send out a dart that has a UAV effect that allows you to see enemies within a radius on your mini map. Added bonus, you can see enemy footprints. Personally I think this class is balanced and doesn't need a change.
Medic, you drop a medic box and it heals you and your allies within a small radius around it. Added bonus, you heal yourself quicker as well as revive allies quicker. How to balance, faster deploy time and a little better healing.
Ninja, you shoot out a grapple hook and pulls you toward that object, also allows you to have three at a time. Added bonus, you make less noise while moving. Overall I find this to be a very balanced class, although I would like a bitter indicator on how far my grapple hook reaches.
Defender allows you to drop a Deployable Shield that blinds the enemy briefly after you deploy. Added bonus, you take less damage from all sources except gunfire. How to fix, give a better secondary bonus.
Mechanic, it sends out a drone that targets an enemy and hovers above them not allowing them to fire their weapon or look at their minimap. Added bonus, you are able to see an outline of vehicle through walls. Very balanced, although admittedly very annoying to fight against.
Trickster, you send out multiple clones to confuse the enemy and gain a small movement small speed boost. Added bonus, enemies will show up on your minimap at further ranges. How to fix, the added bonus is very glitchy and he's very inconsistent, also you...