-Every Window is not Covered with planks at the start of the match +no Power up drops that auto repair every window on unlocked area
-Insane Enemy count growth (not the one that appear on the area) on each round after round 8 (round 13 has 109 enemies)
-Slow movement dogs, probably bc the high spawn count but the danger of Hellhounds is not that they come in high number but they're fast, attack with lunge and literally explode on kill
-Only one standard zombie type no man made crawler and runner,etc
-enemies teleports when you enter different sections of the map making every place too crowded if there's still a lot of enemies left leaving no reward for escaping horde on a section of the map
-Enemies spawn is not spreaded out so all of them spawn on player current area instead of prioritizing it to spawn all over the place(probably related to teleporting) to make the area less crowded after defeating a horde to make a room to breathe for a while
-Really small Point rate per kill
-Death Machine being a player death trap, the damage is low on high round and you cant open door, activate traps and even pick up another power up drops while using the DM
-Death Machine damage doesn't growth per x amount of round
-Power up drops pick up range is too small
-Exfill being a pop up menu every 10 or 5 rounds, making clueless player thinks that it was a side quest. Accessing exfill should be from radio scattered randomly around the map
-No unique Pap Camos and gunshot sound
-Pap doesn't increase reserve ammo
-Pap only increase Damage,mag size and reload speed not other things like recoil, hipspread,range etc
-Pap doesn't increase much damage, Pap should increase damage by 100% not 50% if it too much then decrease the max Pap to 5 times and increase the price per pap
-Ammo box and ammo refill from buy station only refill the gun player currently holding not both guns in inventory
-Ammo refill from ammo box is too much and the price always reset back to 500 on each round +it instantly refill Main ammo while m...