#Secondary BITS, maybe new playable BITS

1 messages · Page 1 of 1 (latest)

nimble yarrow
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This is a bit ridiculous, but would it pretty fun if you could unlock a second or third BIT to command, in addition to your main.

Granted, the Secondary BITS would have several limitations. Such as only using one specific type of chip (Ex: BBX will only use Lightning-Type Chips, NJX uses Sword-Type and Shadow Parry, DDX uses Blast-Type), MUST have said chips in your folder for the Secondaries to use or else they will only Auto-Fire, buffs/heals only apply to your Main BIT, take up 2 or 3 points of Memory on the board, and you cannot have two copies of the same BIT; if you chose BBX as your Main BIT, the secondary version is unobtainable, always. Oh, and they cannot Style Change.

As for the other idea, new playable BITS like the characters that appear in Freeze, SuitUp, CntOnMe, RevUp, and BrnBrnB. T'would be a waste of good character designs to be limited to just summoning animations.

cursive elbow
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Maybe this could be used as a way to train several BIT at a time ? Anyway, seeing 2 of our bits battling together like a team would be awesome !

reef cape
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actually.. i like this idea and i want to put a suggestion on those restrictions.

as the system currently stands atm, you can only have a maxium of 30 chips (by default/ 35 chips if upgraded.) in your chip folder at a time, any any chips made after that while the folder's filled get voided and turned to coins instead.

...what if we add a "chip sub folder" which can carry those extra chips produced, and that the secondary BIT can only use chip from the Sub Folder?

How about this even. give players manual control over their main BIT in battles, while secondary BITS will automatical function in battle exactly like BITS currently do?

and the Manual/automatic button can be used to toggle on and off the AI for the Main bit. Manual gives full player controler of Their Main BITS movements, chip use, and tactis in battle, while setting it to Automatic has the main Bit function exactly as it currently does in the current combat system?

I know, its a very Ambishious idea and might currently be outside of the limits of the coding the Devs are working with atm. But... If they could implament player's having manual control over their BIT in battles in a similar fashion to the classic MMBN gameplay, then the idea of including a secondary Bit you can swap in to assist in battles would be awesome.

Even if it was more like a literal tag team mechanic where you swap out your active BIT for the Secondary BIT in battle to assist during a rough battle, that would still be a cool feature to make use of the idea of including the use of seconardy BITS.

but the closest we got to the concept of a secondary BIT atm is the companion bots we create from pet programs later in the game.

nimble yarrow
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That seems a BIT much. I'm not sure if the devs would like to put that much work into something designed to be a simple AFK game.

I'm not apologizing