#Ability to adjust frames.

1 messages · Page 1 of 1 (latest)

indigo parrot
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I'd probably keep this out of battles because the frames just get cut off I assume. And cut the animations due to how I assume you program cool downs and delays in the programming.

But for outside combat, walking running, and falling. It be good to be able to manipulate how many frames you have. I don't know how you do it, but it be a nice addition for animations to get bit more detailed.

urban mist
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This would be hard to do, since the game calls specific image names to display... this means you would need to add an obscene number of checks and stuff to possibly fit more frames into the format.

But im also not versed in the code, so I have no clue if its as difficult as I think it is... but it SOUNDS difficult XD

indigo parrot
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I posted this only because i was asked to.

Only way I can think to do it. Be that code calls for file number and goes on until it finds end.

So like walking be impossible to do this. But.. other minor stuff

Code calls
Falling searches all listed files and just plays those properly nammed so falling000 falling001 falling002 010 011 etc

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Then if its loop file like falling or mining it just repeats process

rancid wigeon
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would be cool to have the option for an idle animation as well