some very vague, and sometimes nitpicky feedback i feel like mentioning in case it actually means anything to anyone
- the pilot should be able to have some functionality of the weapon system while its not actively being used by anyone else, if ONLY the burst shield and targeting module
- enemy ships tend to phase through objects ALL the time. it sucks when a ship just phases through an asteroid just before you manage to kill it.
- corvette wrecks are a little bit funky . they can also similarly phase through things and therefore become impossible to loot, plus once your weapons become powerful enough, they cab sometimes instantly blow up a corvette right after disabling them (though that second one is kind of reasonable)
- i personally find gunships SUPER annoying, especially elites . they fire a LOT of bullets that are hard to dodge (heavy gunships especially), and if not taken out immediately, vaporise shields instantly
- boarding feels a little pointless unless you have 4 players and someone has literally no job during dogfights, especially when ships dont last long, and the longest part of the fight is swapping targets after killing the previous
- certain components are infinitely more powerful than others (disruptor lasers, supply uplink, drift phase engine), whilst others feel really useless (stock sensors, all of the other engines, flak turrets)
- i kinda wish dogfights lasted longer? like there were ships that lasted longer, but without just making them feel like a bullet sponge for no reason? i really dont know how to make this one work, but its not so much of a big thing