#Aim Down Sights (ADS) cancelling when I move my camera

13 messages · Page 1 of 1 (latest)

balmy needle
#

Hello, I just got the game and i noticed that I am getting issues to keep ADS while moving at all. except left to right (A/D). If i try to move my camera, it immediately quits out of ADS even if i move it just a little bit. I am playing on a Linux system. And i have tried with both proton on and off and the issue remains. if something changes I will edit this post in the future.

balmy needle
#

After having played a bit further this appears to be te case with all on-foot weapons I have used and the ship railguns.

viral pilot
#

Tracked internally, thanks for reporting! Seems like Linux players get a few other bugs as well we need to look at

balmy needle
#

Thank you for your swift response. really love the game so far. keep at it!

merry current
#

Got the same bug, also Linux system. Was not as crucial while piloting a ship, but it soured the excitement of getting a level 3 sniper at the begin of my weekly session pretty bad :/

steep rivet
#

Same here, also Linux. I had to set my ADS to toggle to use it properly at all. I reported this bug like a month ago, so far no fix.

lost ether
#

still a problem, running Mint. gonna try ADS toggle to fix. also affects firing, both clicks stop responding when held and moving mouse for both ship weapons and on foot weapons. guns just simply refuse to can lol.

lost ether
#

ok after further testing on my own rig, i found this is an issue with Proton 9.0-4 as well as Proton Experimental. using Proton Hotfix or Proton 8.0-5 however works.

to do this, go to Properties > Compatibility > check the box next to "Force the use of a specific Steam Play compatibility tool", then select Proton Hotfix or Proton 8.0-5 from the list as i tested and confirmed both work.

performance is slightly worse compared to 9.0 with hotfix or 8.0, but it does play fine. between the two i found hotfix runs better. test for yourself if you're reading this.

lost ether
viral pilot
#

forgot to reply in the actual thread, we talked about this today and looking into what's up.
Great that you found a solution, helps us out

abstract torrent
#

If i had to guess (im no developer and programmer) it's because the game somehow overrides and cancels the last input from the mouse when a new mouse input is given. For example when you hold down fire or aim and move your mouse