Hello, I just got the game and i noticed that I am getting issues to keep ADS while moving at all. except left to right (A/D). If i try to move my camera, it immediately quits out of ADS even if i move it just a little bit. I am playing on a Linux system. And i have tried with both proton on and off and the issue remains. if something changes I will edit this post in the future.
#Aim Down Sights (ADS) cancelling when I move my camera
13 messages · Page 1 of 1 (latest)
After having played a bit further this appears to be te case with all on-foot weapons I have used and the ship railguns.
Tracked internally, thanks for reporting! Seems like Linux players get a few other bugs as well we need to look at
Got the same bug, also Linux system. Was not as crucial while piloting a ship, but it soured the excitement of getting a level 3 sniper at the begin of my weekly session pretty bad :/
Same here, also Linux. I had to set my ADS to toggle to use it properly at all. I reported this bug like a month ago, so far no fix.
still a problem, running Mint. gonna try ADS toggle to fix. also affects firing, both clicks stop responding when held and moving mouse for both ship weapons and on foot weapons. guns just simply refuse to can lol.
ok after further testing on my own rig, i found this is an issue with Proton 9.0-4 as well as Proton Experimental. using Proton Hotfix or Proton 8.0-5 however works.
to do this, go to Properties > Compatibility > check the box next to "Force the use of a specific Steam Play compatibility tool", then select Proton Hotfix or Proton 8.0-5 from the list as i tested and confirmed both work.
performance is slightly worse compared to 9.0 with hotfix or 8.0, but it does play fine. between the two i found hotfix runs better. test for yourself if you're reading this.
pinging to let you and the devs know that i found a temp solution and may have slimmed down where the error is exactly. perhaps something to do with input handling for held inputs in the engine that those proton versions don't play nicely with?
forgot to reply in the actual thread, we talked about this today and looking into what's up.
Great that you found a solution, helps us out
If i had to guess (im no developer and programmer) it's because the game somehow overrides and cancels the last input from the mouse when a new mouse input is given. For example when you hold down fire or aim and move your mouse