A few problems I have with the game and issues I've encountered so far.
- The Dart layout makes me feel as though the ship was simply an afterthought and added without much planning.
The personal launch tube should be closer to the pilot/jump seats, ideally swapped places with the first aid station.
There is no personal ammo refill on the ship, meaning that I need to craft my own ammo refills, which is annoying with crafting debuffs.
The cargo grid is too small.
- The maneuvering dots for the pilot need to be removed and the ship flight needs to be adjusted accordingly
The "pips" are difficult to see as they are faint and blend in with the background.
They extend beyond the area where my eyes need to look, being the actual crosshairs that aim my guns.
This creates a delay in the time before my guns actually move and when I start moving my mouse to turn my ship, which causes overshooting too easily.
The turning "response curve" of the ship needs to be adjusted to have full range of motion within the limit of my crosshair movement on the screen.
- The ship crosshairs do not currently function properly.
There have been plenty of times when my ship is well within range of an enemy, my crosshairs are directly on the lead pip for the enemy in front of me, and my shots will still miss. If I am lined up with my target and I am within range of my guns, those shots need to land because I am being told, visually, that I am aiming where I need to be to hit my enemy.
- The range of interaction prompts is far too large.
I have tried to interact with an item directly in front of me and instead select a prompt to interact with something else because the selection does not prioritize distance. Countless times I have tried to open a case or pick up a battery directly in front of me, only to grapple to a point halfway across the arena.
All I can think of for now, but I likely can list more at a later date as I come cross them or as I have more feedback.