#Locker idea

31 messages · Page 1 of 1 (latest)

quiet eagle
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I like the idea of lockers but I think this is how you solve the solution of "not using the RPG in game when you find it". Lockers should become "external cargo" or something. Different MK levels have a different weight. So say you have the availability of 30 weight (not actually suggesting that number but for easy math), a MK3 weapon might take 27W to take back to the hangar or if you wanted 3 MK1 weapons to take back they would be each 9 weight allowing you to fit all three. Maybe melee weapons cost 5 or 10 depending on the ability. You guys get what I'm saying? To implement this the available "return cargo weight" should scale with how many players are in the party. That way if your squad wants to grind for MK3 weapons it'll take them at least 4 missions. Happy to discuss the shortfalls of this idea.

viscid thistle
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I think it'd be better if lockers just had slots for items, one item = one slot.

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Your locker should only be accessible at base, but you can take whatever you carry with you on the ship.

quiet eagle
viscid thistle
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It should be a lot. At least 10. Probably not more than 30. Enough so that a successful player has enough upgraded guns to pass out to newbies/friends, cover for a run that goes pear-shaped.

quiet eagle
viscid thistle
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It's too complicated. Just make it a set number of slots.

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That way it works similarly to the assembler and can use a similar interface, even.

quiet eagle
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well it wouldn't be actually "weight" i was just using that as an example. it can be MK3 takes up more spots than a 2 or 1 or 0

viscid thistle
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Still no.
One Item, One Slot. Simple. Stick to it. Don't try to make a drawback for having good stuff.

quiet eagle
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you wouldn't see this as a good way to compromise between people who are hoarders vs using it in game when you find it?

neat nova
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I feel like, when we now have the RNG shop, this isnt necessary anymore

viscid thistle
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RNG Shop is even fucking worse.

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I don't want my gun to magically fucking vaporize and then get sold another one for the cost of like, two finished missions.

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Again: I would literally shoot someone trying to take my gun from me.

neat nova
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Well if you want a locker that badly, then i guess its better to have a rent-a-storage where you have to pay based on what item it is and it's MK if it has any per mission

viscid thistle
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... That's even stupider.

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We are the disaster survivors. Who the hell is the 'landlord'?

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Berit?

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Does she really want to piss us off by trying to charge us for services?

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What's actually stopping us and Iris from saying "Actually screw them, we'll do it on our own."

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We're already handing over all our friggin' random loot that's still on the shelves..

neat nova
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Would be funny if its booze

viscid thistle
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But trying to take our guns, or charging us rent to not take our guns, that's asinine.

neat nova
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Well theres gotta be some sort of penalty for just keep holding an item for a long time. Its a rogue like afterall

viscid thistle
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No. It. Is. NOT!

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If it were a RogueX, each run would start on a Mk. 0 Cat with stock, Mk. 1 upgrades and a multi-tool.

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Die? Back to the beginning. Time-warp shenanigans.

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There does NOT gotta be some sort of penalty for just keeping an item for a long time.

hot oracle
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I like the slot idea but I would make it start with 1 and you can upgrade it up to 3, but to avoid "hoarding" I would add some very epic weapons that they "break" after X amount of missions and they are very rare, like a rocket launcher that can lock on multiple enemies or a shotgun that shoots an electric wave.

So you decide if to keep the super rare weapons for when you need them or the normal mk3 guns

quiet eagle