#Rebalance difficulty scaling for 4 players

6 messages · Page 1 of 1 (latest)

steady fossil
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Some missions are pretty much impossible, even on a half-coordinated 4 stack, either tone down heavies spawn or reduce rate of fire of some enemies like the giant raptors and the crabs (for the lack of a better name, i guess)

hasty talon
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this can be heavily mitigated by just giving the guns more ammo to work with.... i went on one mission with a 4 men stack with 3 rifles and i spent over 80 bullets across all of them merely to deal with the bots... i ended up the encounter with 1 rifle only 6+10 the others 0/0 ... few missions over i had the halberd +ammo box, i spent one entire ammo refil to deal with one wave of that were encroaching on my teammates doing an objective (disteress signal on verry hard. those are specially kinda brutal) i love the dificulty but we need more ammo to deal with the enemies rest is fine

steady fossil
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it's just not fun, either more ammo or more dmg or actually don't overspawn enemies.

pine eagle
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This is a +1 from me

naive lichen
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We had the opposite problem. For us it was too easy. So I think the devs need to work more on the difficulty levels 🤔 For my taste, just give the enemies rediciolous more hit points is not the good way to increase the difficutly.

steady fossil
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for me it's the sweet spot between hp pool and spawn amount