#Warframe esq 'procedurally generated dungeon' missions
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There's room for a slew of variety that just has to be built up.
The key thing I THINK they need to truly work on, more than the rest are the 'Filler' nodes.
We see the prestige Node 1 time in a run, but the filler nodes that we hit time and again on the way to the prestige node is where more variety needs to be placed.
i also think they should work on giving each fps location a bunch of different objectives
for short term
They are aware of this and one of the first content drops here in the next couple weeks are 10 more sectors (filler nodes).
Basic Variety concept for me:
1 Map, Multiple 'missions' possible in each map.
More Maps for the SAME 'mission' (i.E., the 'battery mission' has two different maps).
And obviously, more variety in general
For multiple missions per map...I don't mean at the same time, but just the concept that just because you recognize a map you don't automatically know what you are going to be doing.
Yeah I think that is nearly a must. Even if it's only 2 or 3 different missions types in a map. Also making them as different as possible from each other. So even if they're isn't a ton of types it is at least a "gear shift" when you find which one it is.
I would be very interested in a “death star trench run” kind of mission
That, or just some classic 'star-fox' style missions, inter-fleet battle, etc.