#Warframe esq 'procedurally generated dungeon' missions

1 messages · Page 1 of 1 (latest)

loud grail
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I think nodes that are a long 'hallway' shooting gallery similar to the classic warframe missions would actually work well for some of the on-ground missions.

Long, enemy heavy, run n gun fight through a passage to a deep jammer.

plucky plank
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the game kinda needs this if it is to last

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hopefully they can pull it off

loud grail
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There's room for a slew of variety that just has to be built up.

The key thing I THINK they need to truly work on, more than the rest are the 'Filler' nodes.

We see the prestige Node 1 time in a run, but the filler nodes that we hit time and again on the way to the prestige node is where more variety needs to be placed.

plucky plank
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i also think they should work on giving each fps location a bunch of different objectives

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for short term

steep schooner
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They are aware of this and one of the first content drops here in the next couple weeks are 10 more sectors (filler nodes).

loud grail
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Basic Variety concept for me:
1 Map, Multiple 'missions' possible in each map.
More Maps for the SAME 'mission' (i.E., the 'battery mission' has two different maps).
And obviously, more variety in general

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For multiple missions per map...I don't mean at the same time, but just the concept that just because you recognize a map you don't automatically know what you are going to be doing.

steep schooner
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Yeah I think that is nearly a must. Even if it's only 2 or 3 different missions types in a map. Also making them as different as possible from each other. So even if they're isn't a ton of types it is at least a "gear shift" when you find which one it is.

tender heart
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I would be very interested in a “death star trench run” kind of mission

loud grail
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That, or just some classic 'star-fox' style missions, inter-fleet battle, etc.