#Scaling per person seems borked

6 messages · Page 1 of 1 (latest)

cobalt swift
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So running with 1 or 2 players makes most everything doable. But when a third player joins my squad even the mediums go to extremely difficult. The instant the ship takes a single bullet it's suddenly on fire with something broken, even if we had full health and shields. On foot isn't much better - seems like things hit a lot harder and also take longer to kill. I'm regularly dying to a plain raptor when I usually don't get bothered by them in solo or double. Feels very punishing to cross into the 3-man threshold.

I'm pretty clearly the worst player in my group, yet I can do hards solo without too much trouble. But we've stopped attempting moderates as 3.

I haven't tried 4 yet.

chilly rune
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For me 3-player is the hardest out of the 4 options (Solo, Duo, Trio, and Full Crew)

Not only does system overloads and component damage increase exponentially over a Duo, but many locations need two people to unlock doors so there is one more person not able to help repair.

With 4 players this is better managed just because there are more hands to do tasks, but imo Duo is the best since Buddy can do some minor tasks, shoot the ship gun, and you aren't on fire every engagement.

exotic oracle
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It feels like the scaling is just 1 2 and 4, as in the difficulty of 3 and 4 feel the same. The only thing that seems to change is the number of people needed for some of the unlocks

somber sequoia
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I feel like 1 or 2 players is actually too easy, even hard feels pretty easy overall.

With 3 or 4 players it feels like a much more energetic chaotic difficulty run on the same mission which is better, I don't think you can just scale up the 1 to 2 player aspect though because it's a limit of availabile hands but it does feel like it needs to increase somewhere to be more of a challenge, on my opinion.

Probably useless feedback as I can't quite say what needs to increase to make it better sadly, there are a lot of way to achieve it which I guess need to be felt out over this time.

cobalt swift
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On foot, I definitely think that the enemies hit harder on 3 than 2, and I don't think that's necessary considering they take longer to kill, there are more of them, and it seems like more of them are the stronger ones. If I were to tweak, I'd eliminate (or at least significantly reduce) the damage increase.

In ship combat:

  1. I recommend requiring some sustained damage before something goes wrong. The first shot shouldn't cause a fire, but if taking a couple barrages does that's fine.
  2. I think that shields should help or entirely prevent the random bad stuff from occurring.

When running 3, we usually try to keep one pilot, one gunner, and one guy jetpacking around trying to board and destroy enemies. Can't have a floater when everything's on fire all the time. Usually wind up losing either the pilot or the gunner (and occasionally both!) to deal with ship repairs.

chilly rune
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I agree that shields should heavily mitigate those issues