#Grapple/Button interaction

7 messages · Page 1 of 1 (latest)

untold terrace
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So currently interacting with a button and grappling is bound to the same button, the problem with this is sometimes me or a friend will grapple to something if its in range rather then hitting the button. So either suggesting to make buttons have a higher interaction priority or have separate keybinds for the two.

radiant forge
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Fire

radiant forge
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yo bro

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Just realised this is already a thing you can do

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seperate keybinds

ionic talon
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Yeah it's pretty annoying. Running around shooting things and go to reload and just happen to be close enough to the ship for the game to prioritize the grapple over reload or picking items up

outer cape
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I think a Sensitivity Slider would be helpful. As it stands, the field of view for interacting with a grapple point and a door is far too wide. This is a common issue for me. I will be in a rush to open the door and accidentally grapple this point after opening the door.

Also attached is a sensitivity slider concept from Overwatch. The higher the value, the further off center you can still get the prompt. The lower the value, the closer to center you have to be.