#Each suit should have a bonus/penalty system based on the gameplay you want.

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sand hull
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These are strictly ideas. Not sure how well it would play out but it would spice up gameplay.

Base suit- Nice all rounder, no special abilities
Combat suit- 50 extra body hp, smaller window for critical component repair, 25% slower on foot speed
Engineer- 25 extra shield hp, 25 less body hp, larger window for critical component repair, extra carry slot
Hazmat- 50% fire and radiation damage resistance, 25 lower body hp, 25% faster on foot speed

young ingot
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Will there be different classes?
No. We believe that everyone should feel empowered to do flying, repairs, saving their friends etc, without limits. However, we are going to have different suits/gear that will give your character a slight boost doing certain tasks, such as perhaps carrying more ammo, handling radiation better or being able to collect more materia (resources). But these will not have a big impact on gameplay to the point where you need to spec your crew a certain way, it's more flavor.

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