difficulty-balance-feedback
make materia gain scale with player count
Ship Enemies
Ground Enemies
You guys have some SERIOUS ballance issues
Ship Enemies
Ground Enemies
Ship events on duo
Ship Enemies
Hotfix 27, Solo, CR5, Cargo Raid, Dart (Part 2, Ground combat)
Ground Enemies
Hotfix 27, Solo, CR5, Cargo Raid, Dart (Part 1, space combat)
Ship Enemies
Ground Enemies
Hotfix 27 CR5 Cargo Raid (Solo)
Ship Enemies
Ground Enemies
Very hard
Ship Enemies
Ground Enemies
Railguns Useless
Ground Enemies
My concerns with difficulty tuning
Ground Enemies
Feedback: This sucks
Ship Enemies
Title: Increased scaling difficulty is still not hard enough
Ship Enemies
Ground Enemies
Solo Ship mission getting Materia starved
Ship Enemies
Krynn Level 5 Cargo Ship Gets Way to Difficult if you die
Ground Enemies
Ground Combat Difficulty Overtuned; Player Ship Suffers Too Many Issues During Combat
Ship Enemies
Ground Enemies
Level 5 balance feedback
Ground Enemies
Solo Diff 3 Crashed Cargo Retrieval
Ship Enemies
Ground Enemies
CR3 - 4 Player gameplay clip
Ground Enemies
Multiple enemy spawn.
Ground Enemies
"Inflated" difficulty P2
Ground Enemies
Difficulty is in a good place, but could use some tweaks
Ship Enemies
Ground Enemies
4-Player Cargo Raid Mission, Haz 5
Ground Enemies
Raid - 2 Player - Moderate
Ground Enemies
Solo missions seem easy, even on difficulty 3-4
Ship Enemies
Ground Enemies
Elite Corvettes
Ship Enemies
Ion Field + Incoming Legion Ships is a toxic combo. Here's how the experience *could be* improved
Ship Enemies
The Corvette
Ship Enemies
Trio Easy mission felt near impossible
Ship Enemies
Ground Enemies
Level 5 Solo Distress Call
Ship Enemies
Ground Enemies
4 player salvage mission: endless spawn at mission objective way too hard
Ground Enemies
solo suffering
Ground Enemies
2 player difficulty 5: mostly too easy, sudden difficulty spike on final mission
Ship Enemies
Ground Enemies
enemy aim/damage too high part 2
Ground Enemies