I've never touched Rust before so I'm completely lost ^^'
My window is already transparent and I'm trying to make a toggle for the blur effect.
I should be able to handle the ts part, but I'd definitely like some help for the rust part.
Here is my main.rs
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use tauri::Manager;
use window_vibrancy::{apply_blur, apply_vibrancy, NSVisualEffectMaterial, NSVisualEffectState};
// Learn more about Tauri commands at https://tauri.app/v1/guides/features/command
#[tauri::command]
fn greet(name: &str) -> String {
format!("Hello, {}! You've been greeted from Rust!", name)
}
fn main() {
tauri::Builder::default()
.setup(|app| {
let window = app.get_window("main").unwrap();
#[cfg(target_os = "macos")]
apply_vibrancy(&window, NSVisualEffectMaterial::HudWindow, Some(NSVisualEffectState::Active), None)
.expect("Unsupported platform! 'apply_vibrancy' is only supported on macOS");
Ok(())
})
.invoke_handler(tauri::generate_handler![greet])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
and here the error
error[E0432]: unresolved import `window_vibrancy` --> src/main.rs:5:5 | 5 | use window_vibrancy::{apply_blur, apply_vibrancy, NSVisualEffectMaterial, NSVisualEffectState}; | ^^^^^^^^^^^^^^^ use of undeclared crate or module `window_vibrancy