#Accurate Jutsu Descriptions

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safe hollow
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May have already been addressed, but I feel accurate jutsu descriptions could go a long way in players understanding game mechanics tailored to their builds. Of course when a player creates a combo, they are putting theory into practice, but the current jutsu description inaccuracies lead to assumptions that certain sequences that should work in actuality do not.

An example is that Earth Prison at lvl 4 states that it lasts for 4.5 seconds root. Yet, when casting a follow up jutsu that has 4s cast time, it does not work because the Earth Prison ends much earlier than what is in the description. Another example is when Spiked Ball states it “incapacitates”, it does not.

wooden hull
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Some of this is due to the recent balance changes, but some of these have been off for a while as far as I can tell. I'm sure it's tedious, but perhaps someone could dedicate some time to keeping these up-to-date once a month or something.