Hey guys!
this looks like its going to be a long post. Feel free not to read my design and minding behind my vision of an updated WM and go directly to the jutsu changes if you want.
After the last big new in-game mechanic was implemented (stamina), the game took a drastic turn and made some masteries lose their jobs and indirectly made their ''counterpart’’ masteries better at those jobs while also not nerfing what they were already good at. In other words, it made some masteries useless while the strong at everything ones got even better. Int users being ranged burst masteries were a lot more favored than the high pressure lower dps melee point blank masteries. The result made me feel like mages had more stamina than warriors and it feels and sounds wrong.
Weapon masters have needed some changes for years and now that what made them good is not a thing anymore, it kinda feels like its not up to date anymore. The mastery clearly lacks an identity. From looking at the other melee masteries, Tai, GF, Fan, and pipe, you can clearly understand a certain pattern and idea behind their designs. Tai is fast and evade stuff(AND CC), fan is a mid range knockback mastery, pipe is a giga snare mastery, GF is a tai that isn't good(GF rework post on its way) and you have weapon masters who melee....that's it.
To find its identity, Kenjutsu users need a mastery of their own. Not weapons that any mastery can wield with enough STR dictate what the mastery is. For this to be possible, jutsus need to be redesigned/revisited into jutsus that follow a certain idea and pattern much like the other melee masteries.
Since other masteries have high CC kits, I feel like kenjutsu should not have any of it. Subs would also make tai less unique and ranged attacks don't really fit what a swordman should do. Since STR wm is a very point blank mastery without any special traits, it should have more movements than other masteries do. Here is my idea of a weapon master rework!!