I was thinking it'd be cool if you really gave each breathing style unique obtaining challenges / requirements. And perhpas less bandit beating around and more challenging and brain requiring obtaining methods (for a more immersive experience :D)
I also hope you equally really develop on all breathing styles because one thing that I notice in most other DS games is that they only put in most of their time into reworking and developing some styles. (Weak Legacy 1/2 for example: Those mfs spent their lifes work on sun and moon breathing. Every mid / end game player I see now just has the same technique) It's just depressing 😔 .
I hope you do smth nice with mist breathing.
#Breathing Techniques
1 messages · Page 1 of 1 (latest)
Y'know that game slayer btg on roblox
those guys actually made each breathing style very well
too bad they gave up on the game 😢
We intend to make a balanced game between all breaths and arts as well as we're not making sun or moon public
you aren't?
wait thats great
big brain move. that should stop everyone from using endgame breathing styles all the time.
so will these be avialable to only devs / admins or vip?
They'll be locked behind community events/involvement
There is no p2w in Hinokami
It's fun as of last time I did any testing on it, which means it's just gotten better
W
YES
i've got a quick question. I've heard froma few people that game might be permadeath. is that true?
No, the only form of progress loss will be by choice of the user, not due to other players
oh i see. So i can choose if i want to wipe character and restart over. got it
I can't say how it works yet, just that it is that specific "can't be wiped by others"
alr thanks
yow mist 5th form 🔥