#Demon slayer RPG and Hinokami suggestion:

1 messages · Page 1 of 1 (latest)

wild trench
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Hi! I'd like to suggest an improvement to the ranking progression system. Currently, progression occurs through PVP matches announced on Discord, which makes the matches exciting, but can be difficult for those who can't be present at the right time, having only one opportunity to fight and climb the rankings.
The proposal is to implement a hybrid, continuous system that complements the current system and makes progression more accessible and balanced. The idea is to create a server dedicated to ranked PVP, unlocked at a certain level. In it, players would face others of the same rank and earn points for victories. By accumulating a certain amount, they could climb the rankings. As the position increases, the difficulty also increases, requiring more points and facing stronger opponents.
To avoid accelerated progression, there would be a daily point limit and a minimum time between ascensions (e.g., 24 hours after ascending). Access to the PVP server would be granted through ascension missions, given by NPCs. These missions would be mandatory and would repeat with each ranking, varying in difficulty according to the player's level.
After reaching the points and completing the mission, there are two suggested ways to ascend: 1-Direct ascension, accompanied by a special cutscene; 2-Fight against an NPC with the higher-ranked strength.If you win, you move up in rank; if you lose, the NPC reappears after a while, and you can try again.
If you're interested, in the initial ranks, the ascension would be direct, and in the higher ranks (e.g., Tsuchinoto), a challenge against the NPC with higher strength would be mandatory.
Slayers would face demon NPCs, and demons would face slayer NPCs, with the same system of points, missions, and challenges. This way, the model would apply equally to both sides, promoting balance, fair progression, and continuous immersion.
This suggestion applies to both Demon Slayer RPG 2 and Hinokami. I apologize if something is incorrect or unclear.

tender sleet
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Your suggested method of ranking is easy to cheat your way through and would be difficult to moderate to contain within certain fight regulations

wild trench
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I see... currently the method is discord. Is it still active or is it currently disabled? I couldn't find the factions tab

wild trench
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What if, to prevent cheating and facilitate moderation, scoring was based on performance, considering damage, fight time, and skill usage? Player selection would be automatic among players of the same rank. There would be a daily points limit and a cooldown between ascensions (e.g., 24 hours), and NPCs would have fixed stats controlled by the server. All fights would be automatically recorded, like in game world record systems, including combat data, time, screenshots, or replays, allowing any cheating attempts to be recorded and analyzed later. The fight that determines the ascension would only move up the rankings after a final evaluation by the moderators, using the records; if cheating is found, the result would be nullified. Suspicious results would be flagged, and if cheating was proven, severe penalties could be applied.

tender sleet
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And ranking via more/less ranked battles makes it easy to queue snipe to farm with a buddy

wild trench
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I understand. Thank you for your attention. Is the system for increasing rank still active? I didn't find the verification tab or the faction tab, but I'm in the game group and in the corporation.

tender sleet
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It's level based now via the factions, check to see if discord has your channel hidden due to your selections upon joining the server