#Rework Akaza ❄
1 messages · Page 1 of 1 (latest)
First Move: Air Type
The user jumps and does a horizontal backflip creating fast and strong air punches aiming for the target, but with more blue VFX
LEVEL REQUIREMENT: 15
CD/COOLDOWN: 6 sec
Second Move: Disorder
The user punches rapidly creating barrages of powerful air punches on direction where they're in, also blue VFX and smooth animation.
Level Requirement: 30
CD/COOLDOWN: 8 SEC
Third Move: Annihilation Type
The user lunges creating a powerful punch blast sending the target far away a powerful blast and a lot of DMG and blue VFX too.
Level Requirement: 80
CD/COOLDOWN: 10 SEC
Fourth Move: Crown Splitter
The user does a high reverse risking axe kick that throws the target to the sky that produces a shockwave can also be evasive or a counter.
Level Requirement: 150
CD/COOLDOWN: 10 SEC
Fifth Move: COMPASS NEEDLE - FINAL FORM.
The user manifests a snowflake shaped compass needle and bright and shined to red and blue glow and can dodges any attacks and a flash step too with new RED VFX and new skills and moves.
Level Requirement: 300
CD/COOLDOWN: 200 sec
mitsurifanshere You’ve Reached Level 1
Why take time to rework stuff in rpg 2 when hinokami is being made
And why is a move that supposedly does a lot of damage and is very powerful and will probably have a crazy hitbox be 10 sec cd
golden age of rework suggestions ended like over a year ago
I mean It's destructive.. What do you expect
We expect balancing and reasonable stuff
Not "oo big damage everything and flashy"
Just a suggestion I didn't know it would get a rework or not
Yes it's a suggestion but there was 0 effort into making it something that could get added
The name of the move shouldn’t dictate the balancing…
This is just another case of suggesting to suggest
How to delete this suggestion I made