Perilous Attacks / Unblockables
Sekiro Inspiration: Attacks marked with a red danger symbol you must avoid or counter, not block.
Hinokami Adaptation:
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NPCs (or players) can do"Perilous Moves".
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A glowing symbol flashes before they execute, players must dodge or counter..
Attempting to block any will leave you Open to be punished
And failing to use a perilous will leave you Open
A unique twist I want to add is it can be used on breathings, so it's not limited to melee attacks. This makes it unpredictable...
To make it non-spammable a perilous can only be used once every few seconds (devs choose) and failing to hit one places the cool down on 60 scnds