Water: just increase the global cd and reduce the range of the 5th move. Everything else is fine
Thunder: Doesn't really need any balancing but imo i think the T needs a rework. I know some people like to m2 + T to extend with it but overall the skill just isn't good
Insect: fix the R
Serpent: this might be an L take but give the Y more mobility (kinda like the other dash moves where you can drift or aim it easier)
Stone: put a wind up on the R
Wind: Idk how much dmg the T does but if it needs to be then nerf the T BUT make it extend again instead of knocking back (i doubt dmg needs to be nerfed tho idk)
Flower: needs buff idk how but just do whatever to make it better but not overpowered
Swamp: make the E more readable and put a small windup OR sound on the R so it's at least reactable if someone raws it and maybe rework the Y
Explosion: please revert the E 😭 or make the current E actually useable
Gyokko: needs windup buff (the art overall is really good but some people dont know how to use it at all)
Biwa: lower global cd so slow m1s aren't required to make it useable
Ice: No more E gb and make the R gb again but also make the R knockback also temperature needs a visual and possibly decay.
Hantengu: I mained this art ever since it came out, make the base E not gb anymore and make it so you cannot block while your T is winding up AND during use
Speed: just nerf it a bit, it doesnt need major nerfs but definitely needs something (dmg nerf and no block bypass?)
String: Revert/rework the R, it's not very useable. You can also just keep the move the same but make it useable
Hairo: put a bit of a gcd on the E so the R either cannot or has less of a chance to gb when someone is blocking the E (this might be an L take too)
Halloween: buff it (another one that idk how but it just needs some kind of buff)
also I think all bdas and breathings deserve a 5th skill but the devs can take their time with that as long as everything gets a 5th at some point
idkanymore_man You’ve Reached Level 7

