#Doma balance
1 messages · Page 1 of 1 (latest)
you guys have ranged m1s and you can m1 during all of your moves how does this not need a nerf
U can use any skill in ur m1. You need to do more pvp.

i said DURING the move
not DURING the m1
It does not matter. Almost every art like swamp and akaza and gyokko can m1 during skill
gyokko yes which makes sense because you couldnt combo if you couldnt, swamp cant, and akaza cant. I dont know what you mean
Most things that are multihit moves can be attacked during or immediately out of, so this complaint is invalid
yes but im saying the moves for doma that shouldnt be able to m1 in such as the t (i think this is the spin move right?)
Except you can't m1 during the t, you can m1 afterwards
i was blocking during the move and a guy m2ed me?? Towards the end of the move too
Probably a mobile user then, they've got a shit ton of bugs
That's not specifically doma 
E is just completely op, no cooldown will balance it, genuinely just give e a really long windup up it’s a defensive move when you’re low health and can’t be used for combos, make it tiny so it can maybe be used a little bit for combo’s or just remove it all together
Low range doesn't stop people from using it mid-combo, and if you get hit by a raw e, you can escape it just fine
whats crazy how this dude J is trying to argue that the rest of doumas kit is okay and fine.
just nerf the entire kit and be done with it. We already know whats stupily fucking busted, just nerf it.
The mines have a practically inescapable range, and a stupid hitbox, there is little to no breathing room in between the mines so if you’re close to the doma user you’re just cooked, along with the fact the mines can’t be blocked and theres no real way to avoid the move if a doma player or you is playing agro
I walk out of the mines 9/10 times that the move is used raw
Nerfing the range only nerfs using the move raw, which is already a dumb thing to do and so it wouldn't impact much
I personally find it borderline impossible to walk ou of the mines if you're in like the center part
Idk tho maybe I just have a skill issue
Raw generally means not ontop/midcombo
If you're in the center, you're getting m1'd immediately
Reducing range genuinely won't effect it being used in a combo, it'll still be just the same
What you said makes no sense at all, because if someone uses mines you get stunned, you can't defend and even if you are not at the center it's very difficult for you to get away without being caught in a combo.
It stuns for at most a second, which if you're not neae the middle, is enough time to get out of stun and back dash out of the area, I do it quite often
Yes, if that were the problem, Douma wouldn't need a nerf. I think you're not going into PvP very often, because if you knew the infinite combos there are, and honestly, claiming that all breaths or BDA have infinites, you must be crazy.
Almost everything in the game has the potential to do a 100% and/or infinite combo if you know different techs and mechanics
That is quite literally a fact about the game
And I'm saying the e is escapable if you're hit by it raw, which is a pretty common pvp term that you seem to be misunderstanding
So you're telling me that the game is designed for infinite combos, is that it?
I'm telling you that in this game, something having an infinite or a kill combo is not a valid complaint
If you want to complain, do it right, as I've been saying to basically everybody who just cries saying "it has an infinite, nerf it"
Put a genuine explanation of how to tweak the moves to improve it, and then I'll respond to let you know if it would have your desired effect or not
And if it would be a reasonable change
I have never even seen anyone leave, and I couldn't leave every time I tried, and every time I saw someone else try.
I do it quite often when hit by the move raw
Aka, not being in the middle of it
Without it being used in a combo
Simply put, nerfing a skill from the combo, specifically mentioning to remove the block breakers, the stuns, and those other things, which I personally found abusive to include in a bda.
Let's say that someone starts a combo of M1 + (some skill) and then immediately uses the mines. After the knockback, I can escape; so far, so good.
Now let's say that if I take a skill and then get caught in a combo, and that same person uses the mines in an M1 combo, I'm done. (there's no way out)
Any player with braincells does 4 m1s > move, so reducing range wouldn't stop them from using it as a comho extender
Even reducing it down to flat hitstun (which it is basically already at that point), wouldn't stop it from being used to extend
It being a block bypass doesn't effect it being used mid combo, though it shouldn't bypass
Extending it's cd doesn't stop the 100% combo from being done, just means if you fumble, you have to stall a little longer to do it again
Maybe nerfing the damage of the ability and the global cooldown would help a lot.
Indeed, I understand that I wouldn't win against some opponents all the time, partly because I'm not the best player, but if the douma user is a bit better (what I mean is that he knows how to use his BDA at least.), it's impossible to escape unless I don't take any hits, and let's face it, that's a bit unfair.
Unless it's a 5+ global, it won't change much, damage change meh, wouldn't stop a kill combo
That's how the game has basically always been, being able to pb every part of doma would be the best way to tweak it
Simply to go back to the core of the game being pbing is the most important thing
Yes, but u cannot PB E skill
Hence why I said "would be"
So, I think that if they only left the skill that cuts off the arm as a block breaker and made all the others (except the fifth) blockable, it would help a lot.
E got nerfed a while back, the freeze temp was decreased, damage was decreased by a lot, u can run out of the E more often, CD was increased by a lot. R got nerfed, made it blockable, CD increased. T was nerfed, globals CD were added, CD increased. X (fifth) is also blockable, now I do agree that move is op but it can only be used at low hp and has a 4 minutes cooldown.
yes except that we know that all breathing can do an infinity combo but doma even a noob can infinity you just have to M1 + R + M1 + T and do it 2 times and that's it, it's over whereas the other breathing you have to have technique to do it but doma it's just spam
The game is built for noobs and move spam 
Yall treat it like it's a game built for thinking when it's not
It's "see attack, press f, button mash" that's all the game is
just reduce the damage
and be done bro
only problem with douma is the damage imo, and the stun thats about it
What's ur BDA/Breathing?
doma
Oh, I see.
giyuu_thereal You’ve Reached Level 6
Fifth move is also not blockable.
it is but if you unblock then it gives you that blue effect that doesn’t allow you to block
again, 4 minute cooldown, can only be used when low
The E should at least not guard break
R should knock back instead of extending but keep the arm cut, gb and temp lowering
T is fine
Y is fine
X is fine
should akaza mode be also nerfed? it’s an entire new kit with flashstep and new moves
R can’t extend unless they get the freezing proc on
also it doesn’t GB anymore
that freeze proc is mad easy to get but mb i thought it was just an extend cuz i always get extended by it
and i didnt know it didnt gb no more
I think still it should be a knockback and bring the gb back
no need to bring GB back, it’s fine how it is.
also do you how the freeze/ stun mechanic work?
yeah i know how it works but im saying it's easy to get
I've had ice already before
what’s the % per flowers E
or at least make a visual so i can see my temperature
i just know how it works idk anything about it numerically
basically you don’t know
ok
takes 5 flowers hit to get you stunned, keep in mind it only needed 1 before the stun. each hit takes -20 off the total 100 starting temp
m1s count as -10
even with a full m1 combo and E still is not enough to proc freeze
you would need to hit 3 flower Es + 5 m1 combo string
flowers were made more separated
damage was crazy nerfed
the dmg mainly comes from m1 combos
I'm not annoyed by ice anymore cuz of the E nerf and the fact i actually know how to fight it now
I still don't think E should gb tho that's kinda crazy
I think ice is pretty balanced aside from the gb on the E idk if u can pb it tho i never tried
even if it doesn’t GB, the user can rush the opponent who is blocking and m2 them and yall would still complain abt this 😂
a work around could be add a temperature decay and UI showing the temperature and maybe removing the GB on E and reverting the GB on R but even then it won’t matter because ppl will continue to complain
look at stone, it was able to inf with just m1s alone. most of the moves have iframes, etc
people will complain about anything I main beast and people complain abt it all the time but i assume they're just kids and wtv
Anyways that m2 dash would only be something people with a brain can do and i'd be fine with it
Also I think stone is completely fine but it definitely needs a wind up on the R
vtearz You’ve Reached Level 5
no need to even dash m2 you could js walk up to them because the opponent would be blocking trying not to get hit by the flowers
ice user can js run up to them and m2
and still would complain abt ice
face it, it’s a roblox game nothing is really balanced and ppl gonna cry
yes but i assume that after the move gets blocked i'd be able to dash backwards no? or are you thinking more like a Moon E kind of block?
even when dashing back they can js run up to you because you are SLOWED while blocking, can’t unblock because you will get hit by the flower E
I guess it all depends on the dash mechanic
If I can hold block and dash out of a move like i can with some things then it'd be fine because that way i can let go of block while im in the air and out of the move
But if it's something like moon E where you can hold block on it but are unable to dash then that might be a problem cuz they can either m2 or wait and see if you unblock
still removing the gb on the E would make it so much more bareable to fight
without making it terrible
that's doesn't change anything, it's not blockable
it's pretty runawayable
Even if u didn't get ur arms frozen
Also u can't run, u can just walk away from it
Fr
i mean if you have some kinda mobility it's pretty easy to get away from
Nah, u can't pb the mines
Yes, it's good, we understood that it was for players who didn't know how to play, but after a while, every game you see a Doma, you can only run away. It's not normal to have such a powerful Demon Art, you can do absolutely nothing, even with experience. The other day I was with a friend who is level 300 and has been playing for a long time, and don't worry, he knows how to play, and guess what? A level 200 Doma can one-shot him without any problems. I'm just saying that it would be good to increase the waiting time for each attack to avoid infinite attacks too easily.
literally
We've already addressed all the complaints of this
K