#Doma balance

1 messages · Page 1 of 1 (latest)

mellow nest
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Doma another skill is balanced enough(+ Since we have big cd at X and it does not have advantage like akaza in health, we don't need to nerf this). Only we must touch is E.

E - Increase CD to 30 or No GB for E(Bypass Guard dmg and normal e stun is need)

sacred furnace
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you guys have ranged m1s and you can m1 during all of your moves how does this not need a nerf

mellow nest
sacred furnace
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i said DURING the move

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not DURING the m1

mellow nest
sacred furnace
dapper belfry
sacred furnace
dapper belfry
sacred furnace
dapper belfry
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Probably a mobile user then, they've got a shit ton of bugs

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That's not specifically doma shrug

heavy aspen
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E is just completely op, no cooldown will balance it, genuinely just give e a really long windup up it’s a defensive move when you’re low health and can’t be used for combos, make it tiny so it can maybe be used a little bit for combo’s or just remove it all together

dapper belfry
coarse geode
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whats crazy how this dude J is trying to argue that the rest of doumas kit is okay and fine.

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just nerf the entire kit and be done with it. We already know whats stupily fucking busted, just nerf it.

heavy aspen
dapper belfry
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Nerfing the range only nerfs using the move raw, which is already a dumb thing to do and so it wouldn't impact much

heavy aspen
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Idk tho maybe I just have a skill issue

dapper belfry
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If you're in the center, you're getting m1'd immediately

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Reducing range genuinely won't effect it being used in a combo, it'll still be just the same

abstract sequoia
dapper belfry
abstract sequoia
dapper belfry
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That is quite literally a fact about the game

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And I'm saying the e is escapable if you're hit by it raw, which is a pretty common pvp term that you seem to be misunderstanding

abstract sequoia
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So you're telling me that the game is designed for infinite combos, is that it?

dapper belfry
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If you want to complain, do it right, as I've been saying to basically everybody who just cries saying "it has an infinite, nerf it"

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Put a genuine explanation of how to tweak the moves to improve it, and then I'll respond to let you know if it would have your desired effect or not

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And if it would be a reasonable change

abstract sequoia
dapper belfry
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Aka, not being in the middle of it

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Without it being used in a combo

abstract sequoia
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Simply put, nerfing a skill from the combo, specifically mentioning to remove the block breakers, the stuns, and those other things, which I personally found abusive to include in a bda.

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Let's say that someone starts a combo of M1 + (some skill) and then immediately uses the mines. After the knockback, I can escape; so far, so good.
Now let's say that if I take a skill and then get caught in a combo, and that same person uses the mines in an M1 combo, I'm done. (there's no way out)

dapper belfry
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Even reducing it down to flat hitstun (which it is basically already at that point), wouldn't stop it from being used to extend

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It being a block bypass doesn't effect it being used mid combo, though it shouldn't bypass

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Extending it's cd doesn't stop the 100% combo from being done, just means if you fumble, you have to stall a little longer to do it again

abstract sequoia
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Maybe nerfing the damage of the ability and the global cooldown would help a lot.

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Indeed, I understand that I wouldn't win against some opponents all the time, partly because I'm not the best player, but if the douma user is a bit better (what I mean is that he knows how to use his BDA at least.), it's impossible to escape unless I don't take any hits, and let's face it, that's a bit unfair.

dapper belfry
dapper belfry
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Simply to go back to the core of the game being pbing is the most important thing

abstract sequoia
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Yes, but u cannot PB E skill

dapper belfry
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Hence why I said "would be"

abstract sequoia
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So, I think that if they only left the skill that cuts off the arm as a block breaker and made all the others (except the fifth) blockable, it would help a lot.

keen pier
plucky jewel
dapper belfry
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Yall treat it like it's a game built for thinking when it's not

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It's "see attack, press f, button mash" that's all the game is

coarse geode
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just reduce the damage

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and be done bro

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only problem with douma is the damage imo, and the stun thats about it

abstract sequoia
keen pier
abstract sequoia
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Oh, I see.

plush mauve
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LevelUp giyuu_thereal You’ve Reached Level 6

abstract sequoia
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Fifth move is also not blockable.

keen pier
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again, 4 minute cooldown, can only be used when low

torn geyser
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The E should at least not guard break
R should knock back instead of extending but keep the arm cut, gb and temp lowering
T is fine
Y is fine
X is fine

keen pier
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should akaza mode be also nerfed? it’s an entire new kit with flashstep and new moves

keen pier
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also it doesn’t GB anymore

torn geyser
keen pier
torn geyser
keen pier
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what’s the % per flowers E

torn geyser
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or at least make a visual so i can see my temperature

torn geyser
keen pier
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basically you don’t know

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ok

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takes 5 flowers hit to get you stunned, keep in mind it only needed 1 before the stun. each hit takes -20 off the total 100 starting temp

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m1s count as -10

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even with a full m1 combo and E still is not enough to proc freeze

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you would need to hit 3 flower Es + 5 m1 combo string

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flowers were made more separated

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damage was crazy nerfed

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the dmg mainly comes from m1 combos

torn geyser
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I'm not annoyed by ice anymore cuz of the E nerf and the fact i actually know how to fight it now

I still don't think E should gb tho that's kinda crazy

I think ice is pretty balanced aside from the gb on the E idk if u can pb it tho i never tried

keen pier
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look at stone, it was able to inf with just m1s alone. most of the moves have iframes, etc

torn geyser
plush mauve
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LevelUp vtearz You’ve Reached Level 5

keen pier
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no need to even dash m2 you could js walk up to them because the opponent would be blocking trying not to get hit by the flowers

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ice user can js run up to them and m2

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and still would complain abt ice

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face it, it’s a roblox game nothing is really balanced and ppl gonna cry

torn geyser
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yes but i assume that after the move gets blocked i'd be able to dash backwards no? or are you thinking more like a Moon E kind of block?

keen pier
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even when dashing back they can js run up to you because you are SLOWED while blocking, can’t unblock because you will get hit by the flower E

torn geyser
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I guess it all depends on the dash mechanic

If I can hold block and dash out of a move like i can with some things then it'd be fine because that way i can let go of block while im in the air and out of the move

But if it's something like moon E where you can hold block on it but are unable to dash then that might be a problem cuz they can either m2 or wait and see if you unblock

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still removing the gb on the E would make it so much more bareable to fight

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without making it terrible

abstract sequoia
torn geyser
abstract sequoia
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Even if u didn't get ur arms frozen

abstract sequoia
torn geyser
abstract sequoia
plucky jewel
# dapper belfry The game is built for noobs and move spam <:fr:774296304880451615>

Yes, it's good, we understood that it was for players who didn't know how to play, but after a while, every game you see a Doma, you can only run away. It's not normal to have such a powerful Demon Art, you can do absolutely nothing, even with experience. The other day I was with a friend who is level 300 and has been playing for a long time, and don't worry, he knows how to play, and guess what? A level 200 Doma can one-shot him without any problems. I'm just saying that it would be good to increase the waiting time for each attack to avoid infinite attacks too easily.

dapper belfry
plucky jewel
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K

abstract sequoia
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i'll say again

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NERF THAT SHIT BDA