#rpg3 cut scenes
1 messages · Page 1 of 1 (latest)
Too op...
Think before you make a suggestion..
Someone taps you cutscene plays, you die.
Respawn, same thing happens.
The whole server’s just people watching kill animations instead of playing.
nah ur trolling
Not what I meant. I was saying when their already low and the move that you send is gonna finish them off might as well be a cut scene
Same way that the water 4th executes them when your down
Ah yes, cutscenes in a multiplayer game
Everybody ALWAYS loves getting their fight delayed by a cutscene
That happens ALL the time
How would it be delayed if it’s the finishing move can you read?
Can you read what I said?
And comprehend it?
Multiplayer game
Multiple people fighting
Suddenly a cutscene happens, you're sitting there waiting for a cutscene to end to keep fighting
Cutscene moves are annoying as shit and get old extremely quickly when they'd be happening basically every fight
What sense would it make to put everyone on the cut scene obviously I’m saying the ones fighting
They're rarely every practical in any way for a multiplayer game
Clearly you're not comprehending what I'm saying, or you're just not reading it
No your not comprehending or just thinking to deep into it
It’s just a finishing cutscene for whoever wins
Again, multiplayer game
Group fights, that's hell to deal with
And nobody wants a cutscene literally every fight, that's just annoying
That’s why I said the one that gets the move performed on them see the cutscene
Again, you're not comprehending what has been said
You're in a group fight. Multiple people involved. Suddenly two are in a cutscene and you have to wait for them to be out to hit them
Pretty simple massive flaw right there
There would be no them because it’s a finisher
Are you just not reading what's being said
I am your just slow and not understanding
You want cutscene finishers in a multiplayer game despite the blatant flaws to adding those
So dead calm is flawed?
Cutscene finishers in a group fight result in the fight more/less being paused as you wait for those in the cutscene to get out
Everything about rpg2 is flawed
Cutscene moves are for single player or 1v1 games
My bad
Not multiplayer group games
That’s what I meant
Yeah I know that I’m saying as a FINISHER so it’s not slowing down the fight
The fight is over it’s just a killing scene
Yes but imagine pvping for a few hours
How many times you'd have to sit and watch a cutscene
You'd get sick of it extremely quickly
You could make an option to turn it off
But that causes issues when one player has it off and the other has it on
Especially in, as we've established, an open world-style multiplayer game
Yeahh that’s fair
You see where I was coming from this whole time now